2022-10-27 08:39:19 +02:00

240 lines
7.6 KiB
JavaScript

game.BirdEntity = me.Entity.extend({
init: function(x, y) {
var settings = {};
settings.image = 'clumsy';
settings.width = 85;
settings.height = 60;
this._super(me.Entity, 'init', [x, y, settings]);
this.alwaysUpdate = true;
this.body.gravity = 0.2;
this.maxAngleRotation = Number.prototype.degToRad(-30);
this.maxAngleRotationDown = Number.prototype.degToRad(35);
this.renderable.addAnimation("flying", [0, 1, 2]);
this.renderable.addAnimation("idle", [0]);
this.renderable.setCurrentAnimation("flying");
//this.renderable.anchorPoint = new me.Vector2d(0.1, 0.5);
this.body.removeShapeAt(0);
this.body.addShape(new me.Ellipse(5, 5, 71, 51));
// a tween object for the flying physic effect
this.flyTween = new me.Tween(this.pos);
this.flyTween.easing(me.Tween.Easing.Exponential.InOut);
this.currentAngle = 0;
this.angleTween = new me.Tween(this);
this.angleTween.easing(me.Tween.Easing.Exponential.InOut);
// end animation tween
this.endTween = null;
// collision shape
this.collided = false;
this.gravityForce = 0.2;
},
update: function(dt) {
var that = this;
this.pos.x = 60;
if (!game.data.start) {
return this._super(me.Entity, 'update', [dt]);
}
this.renderable.currentTransform.identity();
if (me.input.isKeyPressed('fly')) {
me.audio.play('wing');
this.gravityForce = 0.2;
var currentPos = this.pos.y;
this.angleTween.stop();
this.flyTween.stop();
this.flyTween.to({y: currentPos - 72}, 50);
this.flyTween.start();
this.angleTween.to({currentAngle: that.maxAngleRotation}, 50).onComplete(function(angle) {
that.renderable.currentTransform.rotate(that.maxAngleRotation);
})
this.angleTween.start();
} else {
this.gravityForce += 0.2;
this.pos.y += me.timer.tick * this.gravityForce;
this.currentAngle += Number.prototype.degToRad(3);
if (this.currentAngle >= this.maxAngleRotationDown) {
this.renderable.currentTransform.identity();
this.currentAngle = this.maxAngleRotationDown;
}
}
this.renderable.currentTransform.rotate(this.currentAngle);
me.Rect.prototype.updateBounds.apply(this);
var hitSky = -80; // bird height + 20px
if (this.pos.y <= hitSky || this.collided) {
game.data.start = false;
me.audio.play("lose");
this.endAnimation();
return false;
}
me.collision.check(this);
return true;
},
onCollision: function(response) {
var obj = response.b;
if (obj.type === 'pipe' || obj.type === 'ground') {
me.device.vibrate(500);
this.collided = true;
}
// remove the hit box
if (obj.type === 'hit') {
me.game.world.removeChildNow(obj);
game.data.steps++;
me.audio.play('hit');
}
},
endAnimation: function() {
me.game.viewport.fadeOut("#fff", 100);
var currentPos = this.pos.y;
this.endTween = new me.Tween(this.pos);
this.endTween.easing(me.Tween.Easing.Exponential.InOut);
this.flyTween.stop();
this.renderable.currentTransform.identity();
this.renderable.currentTransform.rotate(Number.prototype.degToRad(90));
var finalPos = me.game.viewport.height - this.renderable.width/2 - 96;
this.endTween
.to({y: currentPos}, 1000)
.to({y: finalPos}, 1000)
.onComplete(function() {
me.state.change(me.state.GAME_OVER);
});
this.endTween.start();
}
});
game.PipeEntity = me.Entity.extend({
init: function(x, y) {
var settings = {};
settings.image = this.image = me.loader.getImage('pipe');
settings.width = 148;
settings.height= 1664;
settings.framewidth = 148;
settings.frameheight = 1664;
this._super(me.Entity, 'init', [x, y, settings]);
this.alwaysUpdate = true;
this.body.gravity = 0;
this.body.vel.set(-5, 0);
this.type = 'pipe';
},
update: function(dt) {
// mechanics
if (!game.data.start) {
return this._super(me.Entity, 'update', [dt]);
}
this.pos.add(this.body.vel);
if (this.pos.x < -this.image.width) {
me.game.world.removeChild(this);
}
me.Rect.prototype.updateBounds.apply(this);
this._super(me.Entity, 'update', [dt]);
return true;
},
});
game.PipeGenerator = me.Renderable.extend({
init: function() {
this._super(me.Renderable, 'init', [0, me.game.viewport.width, me.game.viewport.height, 92]);
this.alwaysUpdate = true;
this.generate = 0;
this.pipeFrequency = 92;
this.pipeHoleSize = 1240;
this.posX = me.game.viewport.width;
},
update: function(dt) {
if (this.generate++ % this.pipeFrequency == 0) {
var posY = Number.prototype.random(
me.video.renderer.getHeight() - 100,
200
);
var posY2 = posY - me.game.viewport.height - this.pipeHoleSize;
var pipe1 = new me.pool.pull('pipe', this.posX, posY);
var pipe2 = new me.pool.pull('pipe', this.posX, posY2);
var hitPos = posY - 100;
var hit = new me.pool.pull("hit", this.posX, hitPos);
pipe1.renderable.currentTransform.scaleY(-1);
me.game.world.addChild(pipe1, 10);
me.game.world.addChild(pipe2, 10);
me.game.world.addChild(hit, 11);
}
this._super(me.Entity, "update", [dt]);
},
});
game.HitEntity = me.Entity.extend({
init: function(x, y) {
var settings = {};
settings.image = this.image = me.loader.getImage('hit');
settings.width = 148;
settings.height= 60;
settings.framewidth = 148;
settings.frameheight = 60;
this._super(me.Entity, 'init', [x, y, settings]);
this.alwaysUpdate = true;
this.body.gravity = 0;
this.updateTime = false;
this.renderable.alpha = 0;
this.body.accel.set(-5, 0);
this.body.removeShapeAt(0);
this.body.addShape(new me.Rect(0, 0, settings.width - 30, settings.height - 30));
this.type = 'hit';
},
update: function(dt) {
// mechanics
this.pos.add(this.body.accel);
if (this.pos.x < -this.image.width) {
me.game.world.removeChild(this);
}
me.Rect.prototype.updateBounds.apply(this);
this._super(me.Entity, "update", [dt]);
return true;
},
});
game.Ground = me.Entity.extend({
init: function(x, y) {
var settings = {};
settings.image = me.loader.getImage('ground');
settings.width = 900;
settings.height= 96;
this._super(me.Entity, 'init', [x, y, settings]);
this.alwaysUpdate = true;
this.body.gravity = 0;
this.body.vel.set(-4, 0);
this.type = 'ground';
},
update: function(dt) {
// mechanics
this.pos.add(this.body.vel);
if (this.pos.x < -this.renderable.width) {
this.pos.x = me.video.renderer.getWidth() - 10;
}
me.Rect.prototype.updateBounds.apply(this);
return this._super(me.Entity, 'update', [dt]);
},
});