games/Games/Tetris/js/render.js
2022-10-27 10:36:32 +02:00

36 lines
1.1 KiB
JavaScript

var canvas = document.getElementsByTagName( 'canvas' )[ 0 ];
var ctx = canvas.getContext( '2d' );
var W = 300, H = 600;
var BLOCK_W = W / COLS, BLOCK_H = H / ROWS;
// draw a single square at (x, y)
function drawBlock( x, y ) {
ctx.fillRect( BLOCK_W * x, BLOCK_H * y, BLOCK_W - 1 , BLOCK_H - 1 );
ctx.strokeRect( BLOCK_W * x, BLOCK_H * y, BLOCK_W - 1 , BLOCK_H - 1 );
}
// draws the board and the moving shape
function render() {
ctx.clearRect( 0, 0, W, H );
ctx.strokeStyle = 'black';
for ( var x = 0; x < COLS; ++x ) {
for ( var y = 0; y < ROWS; ++y ) {
if ( board[ y ][ x ] ) {
ctx.fillStyle = colors[ board[ y ][ x ] - 1 ];
drawBlock( x, y );
}
}
}
ctx.fillStyle = 'red';
ctx.strokeStyle = 'black';
for ( var y = 0; y < 4; ++y ) {
for ( var x = 0; x < 4; ++x ) {
if ( current[ y ][ x ] ) {
ctx.fillStyle = colors[ current[ y ][ x ] - 1 ];
drawBlock( currentX + x, currentY + y );
}
}
}
}