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https://github.com/hexahigh/games.git
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111 lines
2.9 KiB
JavaScript
111 lines
2.9 KiB
JavaScript
class AIAction {
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constructor(isJump, holdTime, xDirection) {
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this.isJump = isJump;
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this.holdTime = holdTime;//number between 0 and 1
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this.xDirection = xDirection;
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}
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clone() {
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return new AIAction(this.isJump, this.holdTime, this.xDirection);
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}
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mutate() {
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this.holdTime += random(-0.3,0.3);
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this.holdTime = constrain(this.holdTime,0.1,1);
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}
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}
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// let jumpChance = 0; //the chance that a random action is a jump
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let jumpChance = 0.5; //the chance that a random action is a jump
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let chanceOfFullJump = 0.2;
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// let chanceOfFullJump = 0.2;
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class Brain {
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constructor(size, randomiseInstructions = true) {
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this.instructions = [];
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this.currentInstructionNumber = 0;
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if (randomiseInstructions)
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this.randomize(size);
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this.parentReachedBestLevelAtActionNo = 0;
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}
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randomize(size) {
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for (let i = 0; i < size; i++) {
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this.instructions[i] = this.getRandomAction();
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}
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}
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getRandomAction() {
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let isJump = false;
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if (random() > jumpChance) {
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isJump = true;
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}
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let holdTime = random(0.1, 1);
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if(random()<chanceOfFullJump){
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holdTime = 1;
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}
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let directions = [-1, -1, -1, 0, 1, 1, 1]
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let xDirection = random(directions)
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return new AIAction(isJump, holdTime, xDirection)
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}
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getNextAction() {
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if(this.currentInstructionNumber >= this.instructions.length){
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return null;
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}
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this.currentInstructionNumber += 1;
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return this.instructions[this.currentInstructionNumber - 1];
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}
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clone() {
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let clone = new Brain(this.size, false);
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clone.instructions = [];
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for (let i = 0; i < this.instructions.length; i++) {
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clone.instructions.push(this.instructions[i].clone())
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}
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return clone;
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}
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mutate() {
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let mutationRate = 0.1;
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let chanceOfNewInstruction = 0.02;
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for (let i = this.parentReachedBestLevelAtActionNo; i < this.instructions.length; i++) {
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if (random() < chanceOfNewInstruction) {
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this.instructions[i] = this.getRandomAction()
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} else if (random() < mutationRate) {
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this.instructions[i].mutate();
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}
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}
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}
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mutateActionNumber(actionNumber){
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// let mutationRate = 0.1;
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actionNumber -=1; // this is done because im a bad programmer
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let chanceOfNewInstruction = 0.2;
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if (random() < chanceOfNewInstruction) {
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this.instructions[actionNumber] = this.getRandomAction()
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} else{
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this.instructions[actionNumber].mutate();
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}
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}
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increaseMoves(increaseMovesBy){
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for(var i = 0 ; i< increaseMovesBy ;i++){
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this.instructions.push(this.getRandomAction());
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}
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}
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}
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