hexahigh f738ccef4f e
2022-05-01 19:18:13 +02:00

74 lines
2.8 KiB
JavaScript

game.TitleScreen = me.ScreenObject.extend({
init: function(){
this._super(me.ScreenObject, 'init');
this.font = null;
this.ground1 = null;
this.ground2 = null;
this.logo = null;
},
onResetEvent: function() {
me.audio.stop("theme");
game.data.newHiScore = false;
me.game.world.addChild(new BackgroundLayer('bg', 1));
me.input.bindKey(me.input.KEY.ENTER, "enter", true);
me.input.bindKey(me.input.KEY.SPACE, "enter", true);
me.input.bindPointer(me.input.pointer.LEFT, me.input.KEY.ENTER);
this.handler = me.event.subscribe(me.event.KEYDOWN, function (action, keyCode, edge) {
if (action === "enter") {
me.state.change(me.state.PLAY);
}
});
//logo
this.logo = new me.Sprite(
me.game.viewport.width/2,
me.game.viewport.height/2 - 20,
{image: 'logo'}
);
me.game.world.addChild(this.logo, 10);
var that = this;
var logoTween = me.pool.pull("me.Tween", this.logo.pos)
.to({y: me.game.viewport.height/2 - 100}, 1000)
.easing(me.Tween.Easing.Exponential.InOut).start();
this.ground1 = me.pool.pull("ground", 0, me.video.renderer.getHeight() - 96);
this.ground2 = me.pool.pull("ground", me.video.renderer.getWidth(),
me.video.renderer.getHeight() - 96);
me.game.world.addChild(this.ground1, 11);
me.game.world.addChild(this.ground2, 11);
me.game.world.addChild(new (me.Renderable.extend ({
// constructor
init: function() {
// size does not matter, it's just to avoid having a zero size
// renderable
this._super(me.Renderable, 'init', [0, 0, 100, 100]);
this.text = me.device.touch ? 'Tap to start' : 'PRESS SPACE OR CLICK LEFT MOUSE BUTTON TO START \n\t\t\t\t\t\t\t\t\t\t\tPRESS "M" TO MUTE SOUND';
this.font = new me.Font('gamefont', 20, '#000');
},
draw: function (renderer) {
var measure = this.font.measureText(renderer, this.text);
var xpos = me.game.viewport.width/2 - measure.width/2;
var ypos = me.game.viewport.height/2 + 50;
this.font.draw(renderer, this.text, xpos, ypos);
}
})), 12);
},
onDestroyEvent: function() {
// unregister the event
me.event.unsubscribe(this.handler);
me.input.unbindKey(me.input.KEY.ENTER);
me.input.unbindKey(me.input.KEY.SPACE);
me.input.unbindPointer(me.input.pointer.LEFT);
this.ground1 = null;
this.ground2 = null;
me.game.world.removeChild(this.logo);
this.logo = null;
}
});