class Coin{ constructor(x,y, type = "reward") { this.levelNo = 0; this.x = x; this.y= y; this.radius = 50; this.type = type; } collidesWithPlayer(playerToCheck){ let playerMidPoint = playerToCheck.currentPos.copy(); playerMidPoint.x += playerToCheck.width/2; playerMidPoint.y += playerToCheck.height/2; if(dist(playerMidPoint.x,playerMidPoint.y,this.x,this.y)