using Steamworks; using System; namespace SteamTransport; /// /// entry point for testing. /// should probably make this a separate project since it copies over steam api. idc rn /// public static class Program { public static void Main(string[] args) { Console.WriteLine("This is the test mode for the steam transport"); try { // stupid copied init code { if (!Packsize.Test()) { Console.Error.WriteLine("[Steamworks.NET] Packsize Test returned false, the wrong version of Steamworks.NET is being run in this platform."); } if (!DllCheck.Test()) { Console.Error.WriteLine("[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version."); } // qsbcore Environment.SetEnvironmentVariable("SteamAppId", "480"); Environment.SetEnvironmentVariable("SteamGameId", "480"); var m_bInitialized = SteamAPI.Init(); if (!m_bInitialized) { Console.Error.WriteLine("[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information."); return; } } switch (Console.ReadKey().KeyChar) { case '1': DoServer(); break; case '2': DoClient(); break; } } finally { Console.WriteLine("Press any key to exit"); Console.ReadKey(); } } private static void DoServer() { var address = new SteamNetworkingIPAddr(); address.SetIPv6LocalHost(); var socket = SteamNetworkingSockets.CreateListenSocketIP(ref address, 0, new SteamNetworkingConfigValue_t[0]); } private static void DoClient() { var address = new SteamNetworkingIPAddr(); address.SetIPv6LocalHost(); var conn = SteamNetworkingSockets.ConnectByIPAddress(ref address, 0, new SteamNetworkingConfigValue_t[0]); } }