change score to use trigger root since sectors are in the middle of the planet a lot

This commit is contained in:
JohnCorby 2023-11-19 16:54:59 -08:00
parent 122dacd071
commit c3d2e8cee2

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@ -78,7 +78,7 @@ public class QSBSector : WorldObject<Sector>
public float GetScore(OWRigidbody rigidbody)
{
var sqrDistance = (Transform.position - rigidbody.GetPosition()).sqrMagnitude;
var sqrDistance = (AttachedObject._triggerRoot.transform.position - rigidbody.GetPosition()).sqrMagnitude;
var radius = GetRadius();
var sqrVelocity = GetSqrVelocity(rigidbody);