diff --git a/SteamTransport/Client.cs b/SteamTransport/Client.cs index 5f3c0d6e..84a5c3df 100644 --- a/SteamTransport/Client.cs +++ b/SteamTransport/Client.cs @@ -132,7 +132,7 @@ public class Client IsConnected = false; // its not an error for us to close ourselves intentionally // but we do it anyway cuz above comment - _transport.OnClientError?.Invoke(TransportError.ConnectionClosed, "client closed connection, but you shouldnt be seeing this in game. make sure [DEBUG] Debug Mode is on and check logs for stack trace"); + _transport.OnClientError?.Invoke(TransportError.ConnectionClosed, "client closed connection, but you shouldnt be seeing this in game. make sure [DEBUG] Debug Mode is on and check logs for stack trace. report this please!"); _transport.OnClientDisconnected?.Invoke(); _onStatusChanged.Dispose();