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fix hud bug
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baebf36ad2
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@ -396,6 +396,16 @@ public class MultiplayerHUDManager : MonoBehaviour, IAddComponentOnStart
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foreach (var trigger in planetTriggers)
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{
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if (trigger == null)
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{
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continue;
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}
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if (trigger._sector == null)
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{
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continue;
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}
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if (!trigger._sector.ContainsOccupant(DynamicOccupant.Player))
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{
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continue;
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@ -573,6 +583,7 @@ public class MultiplayerHUDManager : MonoBehaviour, IAddComponentOnStart
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triggerGO.transform.SetParent(parent.transform, false);
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triggerGO.SetActive(false);
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var trigger = triggerGO.AddComponent<PlanetTrigger>();
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trigger.Reset(); // Force _sector to be found immediately
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trigger.PlanetID = name;
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triggerGO.SetActive(true);
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return trigger;
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