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Update Util.cs
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@ -67,7 +67,7 @@ public static class Util
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// 50% change of doing all, delay .5 seconds
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// 20% change of doing all, all delays are 200 ms. leads to about 1 second of rtt ping if enables on both ends.
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if (transport.DoFakeNetworkErrors)
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if (transport.DoFakeNetworkErrors)
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{
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{
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var floatHandle = GCHandle.Alloc((float)20, GCHandleType.Pinned);
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var floatHandle = GCHandle.Alloc((float)20, GCHandleType.Pinned);
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