mirror of
https://github.com/Raicuparta/nomai-vr.git
synced 2025-12-11 20:15:08 +01:00
* Open virtual keyboard on focusing text fields * Reopen keyboard if auto-closed and empty * BepInEx version * Fix storage * BepInEx config * Cleanup dependencies * Unlock mouse * Debug mode * GetValue not needed I think * Setting ranges * Path fixes * Update Readme with rollback info * Fix empty patches * Added support Unity project * NomaiVR modifications to SteamVR plugin * Add patch files for future SteamVR updates * Assume Unity 2019.4 assemblies are present * XRModule loading, testing automated unity build * Should now deploy without issues * Transition project to netstandard2.0 * Added enabler mod * Full unity build only on release * VR loading * Some camera fixes * Rotate camera * Add comment * Restore exception logs * Add some inputs. MoveXZ and LookXZ not working. * Patch move, look, roll * Cleanup * Revert restore logging * Fix hands in menu, but still wrong position ingame * Enable every module except controllerinput * Updated fog fix * Player rotation fix * Some progress on shader issues * Shadow fix fix * Bye bye XR plugin * Shadow fix fix, fix after removing the xr loader * Re-enabled mostly working stuff * Simulating input for landing camera * Simulate flashlight input * Cleanup * Add binding for autopilot * Add recenter input (oculus only) * Act on recenter input * Separate UI select action from jump action * Remove redundant laser input simulation stuff * Removed redundant patches * Restore reference frame tracker patches * Removed autopilot bindings * Use interact button for EVERYTHING * Add boost input * Revert to old camera system * Additional inputs, restored hand independent inputs * Restored water effects in DLC areas * Haptics and stationary tools test * Additional input tweaks * Cleanup inputs * more cleanup * Force gamepad mode * Remove leftover log * Add more menu inputs * Fix holding items * Add debug cheats * Added proof of concept of image prompts for vr bindings * Re-enable holding word stones, prevent HoldItem from fully crashing if one of them isn't found * Change supported version * Re-enable gesture prompts * Add separate actions for UI, use triggers for subtabs * oculus: right stick click to autopilot, chord to recenter * Mouse pointer interactions for menus, dialogues and probably shiplog too * Switched back to old stable VRToolSwapper * Restored shiplog swap * Re-enable signalscope zoom * Fix null reference that could occur on final sequence of the game * Prevent null reference in eye scene * Imported poses playground in Unity project * Fixed playground * Added basic pose tutorial * Formatting issues * Spelling... * Effect fixes for a certain item in the DLC * Prevent too much UI rebuilding, add controls for DLC item, remove failed shiplog experiment * Fix crashes during a certain transition * Dynamic prompt icons (#437) * Starting work on dynamic prompt icons * Reading input icons from new structure * new VRActionInputs * Abstract and interaface for vractioninput * Fixed vector2, cleanup * Add more stuff to input mapo * stationary actions * Cleanup * Cleanup * Readd usable items check that disappeared from merge * Fix map condition * Cleanup * Break lines * Add patch to remove unused inputs * Add menu entry for recentering * Fix signalscope positioning when the suit is off * Create proper SteamVR manifest for the mod * Getting prompts from all input maps (#438) * Small input fixes * Fixed a DLC transition * Trying out new ways of interacting with an item in the DLC * Simulated inputs now need explicit values * Attempt at fixing a 2d effect * Fix poses on pause menu exit, changes to holdables to better detect equip/unequip * Add cheats: wake up in dream, start mind projection * Different attempt at mind projection * Fix menu buttons not being visible to new profiles * Interactable autopilot button in the ship * Fixes to a certain shader used in the DLC * Include SteamVR shaders in shader bundle * Starting work on DLC hand poses * More polish on some poses * Fixed light sorce locations on DLC item * Fixes to certain means of transport in the DLC * Made previous fix head direction independent * Fixes to a cool mechanic in the DLC * Fixed stationary dpad not bound properly * Added icons for each controller, thanks to NoChill for the index icons and WMR layout * Official bindings for index * Run draw on top patch only when needed * Patcher default moddir, peephole fixes and removed unused code * Restored not so unused code * Fix another DLC item * Solved performance issues during credits scene * Avoid null reference exceptions during post credits scene * Removed debug code * Better mind projection shader reproduction * Additional fixes to mind effect * Add launch support as doorstop target for the vr patcher * Support for OWML builds * Hand poses for all DLC items * Fixed typo * Texture for empty actions, action part caching * Cleanup old classes * More fixes to prompt logic * Properly change autopilot prompts during autopilot phases * Added direction and click to prompts * Avoid spamming haptics events * Fix vive bindings, add trackpad hand * Updated WMR bindings to use all the new actions * Fixed prompts for CV1 controllers * Test OWML external patcher * Ignore files already copied * Started to update readme for new release * Disable debug cheats by default, cleaup old comments * Ensure that one DLC effect doesn't persist when opening the pause menu * Moved vrmanifest under StreaminAssets * Removed physics override, use SteamVR refreshrate always * Removed bepinex dependency from patcher, copy patcher in mod's postbuild events * Changed full build order * Separated secondary interact from grip action * Added cleanup logic for previous versions to the patcher * Updated readme to be more in line with the current build process * Updated user settings file instructions * Simplify build process * Further details in readme for dev builds * Support main hand swap for usable items * Revert change that caused project initialization issues * Fixed issues in project references * Move fov management inside camera helper, disabled fov changes for a DLC effect * Cleanup readme * Improve oculus bindings * Adjusted autopilot button color and text * Removed unused asset bundles * Make end scene follow snap to the front of the headset every 70 degrees * Usable items now use the interact button and are droppable * Fix oculus tool bindings * Increased manifest version to force rebind * Adjust prompts position * Removed instructions to downgrade OWML * Fix menu collider not aligning * Fix typo in last change * Cleanup force settings * Don't change probe retrieve prompt * Upgrade OWML * Remove DLC info from warning * Mods dir * Cleanup readme * More Readme cleanup * Remove comfort section * Fix setup link * Fixed table of contents * fixed toc again * Add readme pointer to warning message * Update readme and warning * Autopilot and Recenter now marked as optional * Add info about icons Co-authored-by: Ricardo Lopes <raicuparta@gmail.com> Co-authored-by: Raicuparta <Raicuparta@users.noreply.github.com>
2 lines
541 B
Plaintext
2 lines
541 B
Plaintext
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
|
<s:Boolean x:Key="/Default/AddReferences/RecentPaths/=C_003A_005CProgram_0020Files_0020_0028x86_0029_005CSteam_005Csteamapps_005Ccommon_005COuter_0020Wilds_005CBepInEx_005Ccore_005C0Harmony_002Edll/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary> |