* Added Snap Turning
- Disabled by default, can be enabled in settings
- Amount per input can be defined in settings (current range is 15 - 90 degrees)
- Default input action is the right thumb stick (same as smooth turn)
* Moved snap turn from slider to selector for settings
* Fixed snap turning with smooth HUD/Helmet
- Previously, the smooth HUD/Helmet would uncomfortably move a long distance after you snap turn
- Now, if smooth HUD and snap turning are both enabled, the helmet snap turns for a frame, then resumes it's previous behavior
* Disable snap turning while in zero-g
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Co-authored-by: Raicuparta <Raicuparta@users.noreply.github.com>