16 Commits

Author SHA1 Message Date
artum
a8b49cc6ad
Fix flashback sequence after update (#523)
* Fix flashback sequence, some childs aren't available where we previously reparented them

* Update project version, force Legacy VR installation

* Bump version for release
2022-09-16 18:23:22 +00:00
Raicuparta
d3849c0e88 Add names to all created objects for easier debugging 2022-04-12 14:48:58 +02:00
artum
dbbc95e32c
Update game libs to latest version, use strongly typed names in patches where possible (#493) 2021-12-23 15:05:00 +00:00
Raicuparta
e3bf843886 Cleanup 2021-11-14 12:13:29 +01:00
Ricardo
2a6c0277ba
Style cleanup (#448)
* Style cleanup

* More cleanup

* More cleanup
2021-10-22 09:29:31 +02:00
artum
3d043864f8
NomaiVR 2.0.0 (#440)
* Open virtual keyboard on focusing text fields

* Reopen keyboard if auto-closed and empty

* BepInEx version

* Fix storage

* BepInEx config

* Cleanup dependencies

* Unlock mouse

* Debug mode

* GetValue not needed I think

* Setting ranges

* Path fixes

* Update Readme with rollback info

* Fix empty patches

* Added support Unity project

* NomaiVR modifications to SteamVR plugin

* Add patch files for future SteamVR updates

* Assume Unity 2019.4 assemblies are present

* XRModule loading, testing automated unity build

* Should now deploy without issues

* Transition project to netstandard2.0

* Added enabler mod

* Full unity build only on release

* VR loading

* Some camera fixes

* Rotate camera

* Add comment

* Restore exception logs

* Add some inputs. MoveXZ and LookXZ not working.

* Patch move, look, roll

* Cleanup

* Revert restore logging

* Fix hands in menu, but still wrong position ingame

* Enable every module except controllerinput

* Updated fog fix

* Player rotation fix

* Some progress on shader issues

* Shadow fix fix

* Bye bye XR plugin

* Shadow fix fix, fix after removing the xr loader

* Re-enabled mostly working stuff

* Simulating input for landing camera

* Simulate flashlight input

* Cleanup

* Add binding for autopilot

* Add recenter input (oculus only)

* Act on recenter input

* Separate UI select action from jump action

* Remove redundant laser input simulation stuff

* Removed redundant patches

* Restore reference frame tracker patches

* Removed autopilot bindings

* Use interact button for EVERYTHING

* Add boost input

* Revert to old camera system

* Additional inputs, restored hand independent inputs

* Restored water effects in DLC areas

* Haptics and stationary tools test

* Additional input tweaks

* Cleanup inputs

* more cleanup

* Force gamepad mode

* Remove leftover log

* Add more menu inputs

* Fix holding items

* Add debug cheats

* Added proof of concept of image prompts for vr bindings

* Re-enable holding word stones, prevent HoldItem from fully crashing if one of them isn't found

* Change supported version

* Re-enable gesture prompts

* Add separate actions for UI, use triggers for subtabs

* oculus: right stick click to autopilot, chord to recenter

* Mouse pointer interactions for menus, dialogues and probably shiplog too

* Switched back to old stable VRToolSwapper

* Restored shiplog swap

* Re-enable signalscope zoom

* Fix null reference that could occur on final sequence of the game

* Prevent null reference in eye scene

* Imported poses playground in Unity project

* Fixed playground

* Added basic pose tutorial

* Formatting issues

* Spelling...

* Effect fixes for a certain item in the DLC

* Prevent too much UI rebuilding, add controls for DLC item, remove failed shiplog experiment

* Fix crashes during a certain transition

* Dynamic prompt icons (#437)

* Starting work on dynamic prompt icons

* Reading input icons from new structure

* new VRActionInputs

* Abstract and interaface for vractioninput

* Fixed vector2, cleanup

* Add more stuff to input mapo

* stationary actions

* Cleanup

* Cleanup

* Readd usable items check that disappeared from merge

* Fix map condition

* Cleanup

* Break lines

* Add patch to remove unused inputs

* Add menu entry for recentering

* Fix signalscope positioning when the suit is off

* Create proper SteamVR manifest for the mod

* Getting prompts from all input maps (#438)

* Small input fixes

* Fixed a DLC transition

* Trying out new ways of interacting with an item in the DLC

* Simulated inputs now need explicit values

* Attempt at fixing a 2d effect

* Fix poses on pause menu exit, changes to holdables to better detect equip/unequip

* Add cheats: wake up in dream, start mind projection

* Different attempt at mind projection

* Fix menu buttons not being visible to new profiles

* Interactable autopilot button in the ship

* Fixes to a certain shader used in the DLC

* Include SteamVR shaders in shader bundle

* Starting work on DLC hand poses

* More polish on some poses

* Fixed light sorce locations on DLC item

* Fixes to certain means of transport in the DLC

* Made previous fix head direction independent

* Fixes to a cool mechanic in the DLC

* Fixed stationary dpad not bound properly

* Added icons for each controller, thanks to NoChill for the index icons and WMR layout

* Official bindings for index

* Run draw on top patch only when needed

* Patcher default moddir, peephole fixes and removed unused code

* Restored not so unused code

* Fix another DLC item

* Solved performance issues during credits scene

* Avoid null reference exceptions during post credits scene

* Removed debug code

* Better mind projection shader reproduction

* Additional fixes to mind effect

* Add launch support as doorstop target for the vr patcher

* Support for OWML builds

* Hand poses for all DLC items

* Fixed typo

* Texture for empty actions, action part caching

* Cleanup old classes

* More fixes to prompt logic

* Properly change autopilot prompts during autopilot phases

* Added direction and click to prompts

* Avoid spamming haptics events

* Fix vive bindings, add trackpad hand

* Updated WMR bindings to use all the new actions

* Fixed prompts for CV1 controllers

* Test OWML external patcher

* Ignore files already copied

* Started to update readme for new release

* Disable debug cheats by default, cleaup old comments

* Ensure that one DLC effect doesn't persist when opening the pause menu

* Moved vrmanifest under StreaminAssets

* Removed physics override, use SteamVR refreshrate always

* Removed bepinex dependency from patcher, copy patcher in mod's postbuild events

* Changed full build order

* Separated secondary interact from grip action

* Added cleanup logic for previous versions to the patcher

* Updated readme to be more in line with the current build process

* Updated user settings file instructions

* Simplify build process

* Further details in readme for dev builds

* Support main hand swap for usable items

* Revert change that caused project initialization issues

* Fixed issues in project references

* Move fov management inside camera helper, disabled fov changes for a DLC effect

* Cleanup readme

* Improve oculus bindings

* Adjusted autopilot button color and text

* Removed unused asset bundles

* Make end scene follow snap to the front of the headset every 70 degrees

* Usable items now use the interact button and are droppable

* Fix oculus tool bindings

* Increased manifest version to force rebind

* Adjust prompts position

* Removed instructions to downgrade OWML

* Fix menu collider not aligning

* Fix typo in last change

* Cleanup force settings

* Don't change probe retrieve prompt

* Upgrade OWML

* Remove DLC info from warning

* Mods dir

* Cleanup readme

* More Readme cleanup

* Remove comfort section

* Fix setup link

* Fixed table of contents

* fixed toc again

* Add readme pointer to warning message

* Update readme and warning

* Autopilot and Recenter now marked as optional

* Add info about icons

Co-authored-by: Ricardo Lopes <raicuparta@gmail.com>
Co-authored-by: Raicuparta <Raicuparta@users.noreply.github.com>
2021-10-21 20:07:20 +02:00
Raicuparta
4fccd78b7f
Use publicized assembly instead of original. Allows accessing all fields as if they were public. (#394) 2021-03-13 03:44:11 +01:00
artum
ca1ea01e90
Skeletal input (#384) 2021-03-06 02:32:25 +01:00
Ricardo Lopes
5e6a1f2408
Move patch methods to NomaiVRPatch 2020-07-25 16:28:56 +02:00
Ricardo Lopes
ece674c706 Fix stretched loop snapshots
closes #271
2020-07-08 01:06:54 +02:00
Ricardo Lopes
30985b68a2 Cleanup 2020-06-10 22:46:24 +02:00
Ricardo Lopes
b4b5f44b77 Cleanup 2020-06-10 22:21:22 +02:00
Ricardo Lopes
f28512c1a3 Draw dialogue canvas on top of everything
Closes #248
2020-06-08 21:55:55 +02:00
Ricardo Lopes
a8037558a8
Make memory uplink effect come from statue's eyes (#250)
* Pretty close

* Slightly better

* Clean

* Update lookat
2020-06-07 23:31:21 +02:00
Ricardo Lopes
0156c70726
Fix probe launch speed in some areas (#237) 2020-05-21 20:00:02 +02:00
Ricardo Lopes
0cdabf3391
Refactor patches (#233)
* Code cleanup

* Move hand into separate behaviour

* Rename handscontroller

* Holdable behaviour

* Adjusted mallow position

* Hands directory

* Cleanup

* Refactor patches

* Refactor more

* PlayerBodyPosition

* spacey

* Dialogue

* Hands controller

* Feet marker

* Input prompts

* HelmetHUD

* VRTutorial

* ShipTools

* Fix InputPrompts patches

* ControllerInput

* Common

* Layers helper

* Cleanup common

* Cleanup helpers

* FogFix

* LoopTransitionFix

* WaterFix

* CameraMaskFix

* MapFix

* Menus

* PostCreditsScene

* FlashlightGesture

* HoldMallowStick

* HoldProbeLauncher

* HoldSignalscope

* HoldTranslator

* LaserPointer

* Cleanup

* HoldItem

* HoldPrompts

* Fix

* Logs

* Refactor asset loading

* Configurable preventcursorLock

* Cleanup
2020-05-18 23:59:32 +02:00