10 Commits

Author SHA1 Message Date
Jacopo Libè
2c39834780 Fixed button names for WMR controllers 2021-12-15 20:06:28 +01:00
Raicuparta
3ca517b48e Bump action manifest version 2021-11-13 16:41:49 +01:00
Raicuparta
7c9f353bb1 Use left joystick for stationary tool dpad 2021-11-13 16:40:40 +01:00
artum
cba64f38fe
Touch buttons for handheld tools (#469)
* Started work on handheld buttons

* Added mirroring, activation and fixed indextip location

* Tweaks to haptics

* New bindings, added buttons for other tools

* Remvoed debug code

* Bump manifest version

* New button for probe launcher mode change

* Added scene for touch button placement on tools

* Repo conventions

* Improved touch buttons

* Use name check instead of index check for probe button visibility

* Better blending, properly reset reach pose, smoothdamp

* Add probe launcher screen and more buttons

* Fix hierarchy

* Better check for button hiding

* Remove probe retrieve binding, adjust materials

* Always show shoot button

* Remove screen collider

* Push missing assets

* Smooth hands while holding tools

* Specify camera in onPreCull

* Fixed image scale and photo mode bracket

* Fix main menu hands

* Cleanup

* Remove redundant signalscope camera smoothing

* Adjust signaslcope lens position so it doesnt clip with touch buttons

* Use onprecull only for menus

* Fix main menu

* Hide probe launcher for probe camera

* Use unscaled delta time for smooth damp

* Cleanup

* Prevent simulated inputs from triggering HasSameInput

* Use math helper for finger pose blending

* Cleanup

* Allow simulating input that gets cleared right away

Co-authored-by: Raicuparta <raicuparta@gmail.com>
2021-11-12 23:08:06 +01:00
Ricardo
a9db61cb70
Add glowy buttons to ship signalscope (#463)
* Add ship cockpit model

* Add arrow models

* Rename stuff

* Add buttons to game

* Cleanup

* Disable tool inputs while in ship mode

* Fix right and prompts

* Change arrow button material

* Add more buttons

* Working probe launch and retrieve buttons

* Use retrieve without hold

* Change colors

* Many colors

* a bunch of states

* Set state in update instead of in events

* Hide while disabled

* Remove redundant disable

* Format

* Copy asset bundles from unity project instead of build

* Allow using lock-on UI while using ship tools

* Set prompt text and commend manually

* Dynamic probe launch prompt

* New models and smaller buttons

* Refactor GlowyButton into a separate class

* Move left/right buttons down a bit

* Remove unneeded materials

* Cleanup

* Add buttons to signalscope monitor

* Working scope buttons

* Adjust scope button trigger
2021-10-30 22:34:45 +02:00
Ricardo
08b5206064
Add glowy buttons to ship scout launcher (#462)
* Add ship cockpit model

* Add arrow models

* Rename stuff

* Add buttons to game

* Cleanup

* Disable tool inputs while in ship mode

* Fix right and prompts

* Change arrow button material

* Add more buttons

* Working probe launch and retrieve buttons

* Use retrieve without hold

* Change colors

* Many colors

* a bunch of states

* Set state in update instead of in events

* Hide while disabled

* Remove redundant disable

* Format

* Copy asset bundles from unity project instead of build

* Allow using lock-on UI while using ship tools

* Set prompt text and commend manually

* Dynamic probe launch prompt

* New models and smaller buttons

* Refactor GlowyButton into a separate class

* Move left/right buttons down a bit

* Remove unneeded materials

* Cleanup
2021-10-30 22:32:39 +02:00
Ricardo
f5b6b7a2a8
Use FSR OpenVR dll, with FSR disabled by default (#460) 2021-10-27 23:44:21 +02:00
artum
64b669920a
Update bindings version to invalidate old custom bindings (#450)
* Update bindings version to invalidate old custom bindings

* Bump version to 2.0.3
2021-10-22 19:01:45 +02:00
Ricardo
2a6c0277ba
Style cleanup (#448)
* Style cleanup

* More cleanup

* More cleanup
2021-10-22 09:29:31 +02:00
artum
3d043864f8
NomaiVR 2.0.0 (#440)
* Open virtual keyboard on focusing text fields

* Reopen keyboard if auto-closed and empty

* BepInEx version

* Fix storage

* BepInEx config

* Cleanup dependencies

* Unlock mouse

* Debug mode

* GetValue not needed I think

* Setting ranges

* Path fixes

* Update Readme with rollback info

* Fix empty patches

* Added support Unity project

* NomaiVR modifications to SteamVR plugin

* Add patch files for future SteamVR updates

* Assume Unity 2019.4 assemblies are present

* XRModule loading, testing automated unity build

* Should now deploy without issues

* Transition project to netstandard2.0

* Added enabler mod

* Full unity build only on release

* VR loading

* Some camera fixes

* Rotate camera

* Add comment

* Restore exception logs

* Add some inputs. MoveXZ and LookXZ not working.

* Patch move, look, roll

* Cleanup

* Revert restore logging

* Fix hands in menu, but still wrong position ingame

* Enable every module except controllerinput

* Updated fog fix

* Player rotation fix

* Some progress on shader issues

* Shadow fix fix

* Bye bye XR plugin

* Shadow fix fix, fix after removing the xr loader

* Re-enabled mostly working stuff

* Simulating input for landing camera

* Simulate flashlight input

* Cleanup

* Add binding for autopilot

* Add recenter input (oculus only)

* Act on recenter input

* Separate UI select action from jump action

* Remove redundant laser input simulation stuff

* Removed redundant patches

* Restore reference frame tracker patches

* Removed autopilot bindings

* Use interact button for EVERYTHING

* Add boost input

* Revert to old camera system

* Additional inputs, restored hand independent inputs

* Restored water effects in DLC areas

* Haptics and stationary tools test

* Additional input tweaks

* Cleanup inputs

* more cleanup

* Force gamepad mode

* Remove leftover log

* Add more menu inputs

* Fix holding items

* Add debug cheats

* Added proof of concept of image prompts for vr bindings

* Re-enable holding word stones, prevent HoldItem from fully crashing if one of them isn't found

* Change supported version

* Re-enable gesture prompts

* Add separate actions for UI, use triggers for subtabs

* oculus: right stick click to autopilot, chord to recenter

* Mouse pointer interactions for menus, dialogues and probably shiplog too

* Switched back to old stable VRToolSwapper

* Restored shiplog swap

* Re-enable signalscope zoom

* Fix null reference that could occur on final sequence of the game

* Prevent null reference in eye scene

* Imported poses playground in Unity project

* Fixed playground

* Added basic pose tutorial

* Formatting issues

* Spelling...

* Effect fixes for a certain item in the DLC

* Prevent too much UI rebuilding, add controls for DLC item, remove failed shiplog experiment

* Fix crashes during a certain transition

* Dynamic prompt icons (#437)

* Starting work on dynamic prompt icons

* Reading input icons from new structure

* new VRActionInputs

* Abstract and interaface for vractioninput

* Fixed vector2, cleanup

* Add more stuff to input mapo

* stationary actions

* Cleanup

* Cleanup

* Readd usable items check that disappeared from merge

* Fix map condition

* Cleanup

* Break lines

* Add patch to remove unused inputs

* Add menu entry for recentering

* Fix signalscope positioning when the suit is off

* Create proper SteamVR manifest for the mod

* Getting prompts from all input maps (#438)

* Small input fixes

* Fixed a DLC transition

* Trying out new ways of interacting with an item in the DLC

* Simulated inputs now need explicit values

* Attempt at fixing a 2d effect

* Fix poses on pause menu exit, changes to holdables to better detect equip/unequip

* Add cheats: wake up in dream, start mind projection

* Different attempt at mind projection

* Fix menu buttons not being visible to new profiles

* Interactable autopilot button in the ship

* Fixes to a certain shader used in the DLC

* Include SteamVR shaders in shader bundle

* Starting work on DLC hand poses

* More polish on some poses

* Fixed light sorce locations on DLC item

* Fixes to certain means of transport in the DLC

* Made previous fix head direction independent

* Fixes to a cool mechanic in the DLC

* Fixed stationary dpad not bound properly

* Added icons for each controller, thanks to NoChill for the index icons and WMR layout

* Official bindings for index

* Run draw on top patch only when needed

* Patcher default moddir, peephole fixes and removed unused code

* Restored not so unused code

* Fix another DLC item

* Solved performance issues during credits scene

* Avoid null reference exceptions during post credits scene

* Removed debug code

* Better mind projection shader reproduction

* Additional fixes to mind effect

* Add launch support as doorstop target for the vr patcher

* Support for OWML builds

* Hand poses for all DLC items

* Fixed typo

* Texture for empty actions, action part caching

* Cleanup old classes

* More fixes to prompt logic

* Properly change autopilot prompts during autopilot phases

* Added direction and click to prompts

* Avoid spamming haptics events

* Fix vive bindings, add trackpad hand

* Updated WMR bindings to use all the new actions

* Fixed prompts for CV1 controllers

* Test OWML external patcher

* Ignore files already copied

* Started to update readme for new release

* Disable debug cheats by default, cleaup old comments

* Ensure that one DLC effect doesn't persist when opening the pause menu

* Moved vrmanifest under StreaminAssets

* Removed physics override, use SteamVR refreshrate always

* Removed bepinex dependency from patcher, copy patcher in mod's postbuild events

* Changed full build order

* Separated secondary interact from grip action

* Added cleanup logic for previous versions to the patcher

* Updated readme to be more in line with the current build process

* Updated user settings file instructions

* Simplify build process

* Further details in readme for dev builds

* Support main hand swap for usable items

* Revert change that caused project initialization issues

* Fixed issues in project references

* Move fov management inside camera helper, disabled fov changes for a DLC effect

* Cleanup readme

* Improve oculus bindings

* Adjusted autopilot button color and text

* Removed unused asset bundles

* Make end scene follow snap to the front of the headset every 70 degrees

* Usable items now use the interact button and are droppable

* Fix oculus tool bindings

* Increased manifest version to force rebind

* Adjust prompts position

* Removed instructions to downgrade OWML

* Fix menu collider not aligning

* Fix typo in last change

* Cleanup force settings

* Don't change probe retrieve prompt

* Upgrade OWML

* Remove DLC info from warning

* Mods dir

* Cleanup readme

* More Readme cleanup

* Remove comfort section

* Fix setup link

* Fixed table of contents

* fixed toc again

* Add readme pointer to warning message

* Update readme and warning

* Autopilot and Recenter now marked as optional

* Add info about icons

Co-authored-by: Ricardo Lopes <raicuparta@gmail.com>
Co-authored-by: Raicuparta <Raicuparta@users.noreply.github.com>
2021-10-21 20:07:20 +02:00