mirror of
https://github.com/Raicuparta/nomai-vr.git
synced 2025-12-11 20:15:08 +01:00
Use stripped assemblies from nuget
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parent
e9d2555741
commit
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@ -57,81 +57,9 @@
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<Prefer32Bit>false</Prefer32Bit>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony20">
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<HintPath>$(GameDir)\BepInEx\core\0Harmony20.dll</HintPath>
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<Aliases>BepInEx</Aliases>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp_publicized">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\publicized_assemblies\Assembly-CSharp_publicized.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>$(GameDir)\BepInEx\core\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx.Harmony">
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<HintPath>$(GameDir)\BepInEx\core\BepInEx.Harmony.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="netstandard">
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<Reference Include="netstandard">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\netstandard.dll</HintPath>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\netstandard.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.SpatialTracking, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.SpatialTracking.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.XRModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.XRModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VRModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.VRModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.InputModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.InputModule.dll</HintPath>
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</Reference>
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<Reference Include="Unity.InputSystem, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(GameDir)\OuterWilds_Data\Managed\Unity.InputSystem.dll</HintPath>
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</Reference>
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<Reference Include="Valve.Newtonsoft.Json">
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<Reference Include="Valve.Newtonsoft.Json">
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>$(ProjectDir)\..\Unity\Build\OuterWildsVR_Data\Managed\Valve.Newtonsoft.Json.dll</HintPath>
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<HintPath>$(ProjectDir)\..\Unity\Build\OuterWildsVR_Data\Managed\Valve.Newtonsoft.Json.dll</HintPath>
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@ -192,6 +120,7 @@
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<EmbeddedResource Remove="Input\Bindings\**" />
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<EmbeddedResource Remove="Input\Bindings\**" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="OuterWildsGameLibs" Version="1.1.11.720" />
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<PackageReference Include="OWML" Version="2.1.0">
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<PackageReference Include="OWML" Version="2.1.0">
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</PackageReference>
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</PackageReference>
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</ItemGroup>
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</ItemGroup>
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