Use stripped assemblies from nuget

This commit is contained in:
Raicuparta 2021-11-16 13:22:25 +01:00 committed by Ricardo
parent e9d2555741
commit d79e304505

View File

@ -57,81 +57,9 @@
<Prefer32Bit>false</Prefer32Bit> <Prefer32Bit>false</Prefer32Bit>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="0Harmony20">
<HintPath>$(GameDir)\BepInEx\core\0Harmony20.dll</HintPath>
<Aliases>BepInEx</Aliases>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(GameDir)\OuterWilds_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp_publicized">
<HintPath>$(GameDir)\OuterWilds_Data\Managed\publicized_assemblies\Assembly-CSharp_publicized.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(GameDir)\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Harmony">
<HintPath>$(GameDir)\BepInEx\core\BepInEx.Harmony.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="netstandard"> <Reference Include="netstandard">
<HintPath>$(GameDir)\OuterWilds_Data\Managed\netstandard.dll</HintPath> <HintPath>$(GameDir)\OuterWilds_Data\Managed\netstandard.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SpatialTracking, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.SpatialTracking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameDir)\OuterWilds_Data\Managed\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="Unity.InputSystem, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(GameDir)\OuterWilds_Data\Managed\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="Valve.Newtonsoft.Json"> <Reference Include="Valve.Newtonsoft.Json">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>$(ProjectDir)\..\Unity\Build\OuterWildsVR_Data\Managed\Valve.Newtonsoft.Json.dll</HintPath> <HintPath>$(ProjectDir)\..\Unity\Build\OuterWildsVR_Data\Managed\Valve.Newtonsoft.Json.dll</HintPath>
@ -192,6 +120,7 @@
<EmbeddedResource Remove="Input\Bindings\**" /> <EmbeddedResource Remove="Input\Bindings\**" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="OuterWildsGameLibs" Version="1.1.11.720" />
<PackageReference Include="OWML" Version="2.1.0"> <PackageReference Include="OWML" Version="2.1.0">
</PackageReference> </PackageReference>
</ItemGroup> </ItemGroup>