mirror of
https://github.com/Raicuparta/nomai-vr.git
synced 2025-12-11 20:15:08 +01:00
Initial commit
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commit
9eee32e354
2
.gitattributes
vendored
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2
.gitattributes
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# Auto detect text files and perform LF normalization
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* text=auto
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5
.gitignore
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.gitignore
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NomaiVR/bin
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packages
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.vs
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NomaiVR/obj
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25
NomaiVR.sln
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NomaiVR.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.29613.14
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NomaiVR", "NomaiVR\NomaiVR.csproj", "{CE7F4F71-F74E-4BA2-9AE1-930905B4B883}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{CE7F4F71-F74E-4BA2-9AE1-930905B4B883}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{CE7F4F71-F74E-4BA2-9AE1-930905B4B883}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{CE7F4F71-F74E-4BA2-9AE1-930905B4B883}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{CE7F4F71-F74E-4BA2-9AE1-930905B4B883}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {1EFA43E4-8864-404B-A472-52FA2690E2EC}
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EndGlobalSection
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EndGlobal
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20
NomaiVR/NomaiVR.cs
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NomaiVR/NomaiVR.cs
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using OWML.Common;
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using OWML.ModHelper;
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using OWML.ModHelper.Events;
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using UnityEngine;
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using UnityEngine.XR;
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namespace OWML.NomaiVR
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{
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public class NomaiVR : ModBehaviour
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{
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private void Start() {
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}
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private void Update() {
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if (Input.GetKeyDown(KeyCode.P)) {
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}
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}
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}
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}
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86
NomaiVR/NomaiVR.csproj
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NomaiVR/NomaiVR.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{CE7F4F71-F74E-4BA2-9AE1-930905B4B883}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>NomaiVR</RootNamespace>
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<AssemblyName>NomaiVR</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>..\..\..\..\..\Games\Outer Wilds\OuterWilds_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="OWML, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.14\lib\net35\OWML.dll</HintPath>
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</Reference>
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<Reference Include="OWML.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.14\lib\net35\OWML.Common.dll</HintPath>
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</Reference>
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<Reference Include="OWML.ModHelper, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.14\lib\net35\OWML.ModHelper.dll</HintPath>
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</Reference>
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<Reference Include="OWML.ModHelper.Assets, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.14\lib\net35\OWML.ModHelper.Assets.dll</HintPath>
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</Reference>
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<Reference Include="OWML.ModHelper.Events, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.14\lib\net35\OWML.ModHelper.Events.dll</HintPath>
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</Reference>
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<Reference Include="OWML.ModHelper.Menus, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\OWML.0.3.14\lib\net35\OWML.ModHelper.Menus.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\..\..\Games\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\..\..\..\..\Games\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.VRModule">
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<HintPath>..\..\..\..\..\Games\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.VRModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="NomaiVR.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /y "$(TargetPath)" "C:\Users\ricar\Downloads\OWML (2)\Mods\NomaiVR\NomaiVR.dll"</PostBuildEvent>
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</PropertyGroup>
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<PropertyGroup>
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<PreBuildEvent>
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</PreBuildEvent>
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</PropertyGroup>
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</Project>
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6
NomaiVR/NomaiVR.csproj.user
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6
NomaiVR/NomaiVR.csproj.user
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectView>ProjectFiles</ProjectView>
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</PropertyGroup>
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</Project>
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36
NomaiVR/Properties/AssemblyInfo.cs
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36
NomaiVR/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("NomaiVR")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("NomaiVR")]
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[assembly: AssemblyCopyright("Copyright © 2020")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("ce7f4f71-f74e-4ba2-9ae1-930905b4b883")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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6
NomaiVR/packages.config
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6
NomaiVR/packages.config
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Json.Net.Unity3D" version="9.0.1" targetFramework="net35" />
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<package id="Lib.Harmony" version="1.2.0.1" targetFramework="net35" />
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<package id="OWML" version="0.3.14" targetFramework="net35" />
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</packages>
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