Initial commit

This commit is contained in:
Ricardo Lopes 2020-01-06 00:38:26 +01:00
commit 9eee32e354
9 changed files with 188 additions and 0 deletions

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.gitattributes vendored Normal file
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# Auto detect text files and perform LF normalization
* text=auto

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.gitignore vendored Normal file
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NomaiVR/bin
packages
.vs
NomaiVR/obj

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NomaiVR.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29613.14
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NomaiVR", "NomaiVR\NomaiVR.csproj", "{CE7F4F71-F74E-4BA2-9AE1-930905B4B883}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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{CE7F4F71-F74E-4BA2-9AE1-930905B4B883}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CE7F4F71-F74E-4BA2-9AE1-930905B4B883}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CE7F4F71-F74E-4BA2-9AE1-930905B4B883}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CE7F4F71-F74E-4BA2-9AE1-930905B4B883}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {1EFA43E4-8864-404B-A472-52FA2690E2EC}
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EndGlobal

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NomaiVR/NomaiVR.cs Normal file
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using OWML.Common;
using OWML.ModHelper;
using OWML.ModHelper.Events;
using UnityEngine;
using UnityEngine.XR;
namespace OWML.NomaiVR
{
public class NomaiVR : ModBehaviour
{
private void Start() {
}
private void Update() {
if (Input.GetKeyDown(KeyCode.P)) {
}
}
}
}

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NomaiVR/NomaiVR.csproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{CE7F4F71-F74E-4BA2-9AE1-930905B4B883}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>NomaiVR</RootNamespace>
<AssemblyName>NomaiVR</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\Games\Outer Wilds\OuterWilds_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="OWML, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.0.3.14\lib\net35\OWML.dll</HintPath>
</Reference>
<Reference Include="OWML.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.0.3.14\lib\net35\OWML.Common.dll</HintPath>
</Reference>
<Reference Include="OWML.ModHelper, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.0.3.14\lib\net35\OWML.ModHelper.dll</HintPath>
</Reference>
<Reference Include="OWML.ModHelper.Assets, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.0.3.14\lib\net35\OWML.ModHelper.Assets.dll</HintPath>
</Reference>
<Reference Include="OWML.ModHelper.Events, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.0.3.14\lib\net35\OWML.ModHelper.Events.dll</HintPath>
</Reference>
<Reference Include="OWML.ModHelper.Menus, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\OWML.0.3.14\lib\net35\OWML.ModHelper.Menus.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\Games\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\Games\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>..\..\..\..\..\Games\Outer Wilds\OuterWilds_Data\Managed\UnityEngine.VRModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="NomaiVR.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Users\ricar\Downloads\OWML (2)\Mods\NomaiVR\NomaiVR.dll"</PostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectView>ProjectFiles</ProjectView>
</PropertyGroup>
</Project>

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("NomaiVR")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("NomaiVR")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("ce7f4f71-f74e-4ba2-9ae1-930905b4b883")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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NomaiVR/packages.config Normal file
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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Json.Net.Unity3D" version="9.0.1" targetFramework="net35" />
<package id="Lib.Harmony" version="1.2.0.1" targetFramework="net35" />
<package id="OWML" version="0.3.14" targetFramework="net35" />
</packages>

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README.md Normal file
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# NomaiVR