new-horizons/NewHorizons/Handlers/PlanetDestructionHandler.cs

315 lines
12 KiB
C#

using NewHorizons.Components.Stars;
using NewHorizons.Utility;
using NewHorizons.Utility.OWML;
using NewHorizons.Utility.OuterWilds;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace NewHorizons.Handlers
{
public static class PlanetDestructionHandler
{
private static readonly string[] _solarSystemBodies = new string[]
{
"Ash Twin",
"Attlerock",
"Brittle Hollow",
"Dark Bramble",
"DreamWorld",
"Ember Twin",
"Giant's Deep",
"Hollow's Lantern",
"Interloper",
"Map Satellite",
"Orbital Probe Cannon",
"Quantum Moon",
"RingWorld",
"Sun",
"Sun Station",
"Timber Hearth",
"White Hole"
};
private static readonly string[] _eyeOfTheUniverseBodies = new string[]
{
"Eye Of The Universe",
"Vessel"
};
private static readonly string[] _suspendBlacklist = new string[]
{
"Player_Body",
"Ship_Body"
};
public static void RemoveStockPlanets()
{
if (Main.Instance.CurrentStarSystem == "EyeOfTheUniverse")
RemoveEyeOfTheUniverse();
else
RemoveSolarSystem();
}
public static void RemoveSolarSystem()
{
// Stop the sun from killing the player if they spawn at the center of the solar system
SearchUtilities.Find("Sun_Body/Sector_SUN/Volumes_SUN").SetActive(false);
Delay.FireInNUpdates(() =>
{
// From EOTS thanks corby
foreach (var rigidbody in CenterOfTheUniverse.s_rigidbodies)
if (rigidbody.name is not "Player_Body" or "Ship_Body")
rigidbody.gameObject.SetActive(false);
foreach (var proxyBody in GameObject.FindObjectsOfType<ProxyBody>())
proxyBody.gameObject.SetActive(false);
GameObject.FindObjectOfType<SunProxy>().gameObject.SetActive(false);
foreach (var streamingAssetBundle in StreamingManager.s_activeBundles)
streamingAssetBundle.Unload();
}, 2); // Random shit breaks if we don't wait idk why
}
public static void RemoveEyeOfTheUniverse()
{
foreach (var name in _eyeOfTheUniverseBodies)
{
var ao = AstroObjectLocator.GetAstroObject(name);
if (ao != null) Delay.FireInNUpdates(() => RemoveBody(ao, false), 2);
else NHLogger.LogError($"Couldn't find [{name}]");
}
}
public static void RemoveBody(AstroObject ao, bool delete = false, List<AstroObject> toDestroy = null)
{
NHLogger.LogVerbose($"Removing [{ao.name}]");
if (ao.GetAstroObjectName() == AstroObject.Name.RingWorld)
{
CloakHandler.FlagStrangerDisabled = true;
if (Locator._cloakFieldController?.GetComponentInParent<AstroObject>() == ao) Locator._cloakFieldController = null;
}
if (ao.gameObject == null || !ao.gameObject.activeInHierarchy)
{
NHLogger.LogVerbose($"[{ao.name}] was already removed");
return;
}
if (toDestroy == null) toDestroy = new List<AstroObject>();
if (toDestroy.Contains(ao))
{
NHLogger.LogVerbose($"Possible infinite recursion in RemoveBody: {ao.name} might be it's own primary body?");
return;
}
toDestroy.Add(ao);
try
{
switch(ao._name)
{
case AstroObject.Name.BrittleHollow:
RemoveBody(AstroObjectLocator.GetAstroObject(AstroObject.Name.WhiteHole.ToString()), delete, toDestroy);
// Might prevent leftover fragments from existing
// Might also prevent people from using their own detachable fragments however
foreach(var fragment in UnityEngine.Object.FindObjectsOfType<DetachableFragment>())
{
DisableBody(fragment.gameObject, delete);
}
break;
case AstroObject.Name.CaveTwin:
case AstroObject.Name.TowerTwin:
DisableBody(SearchUtilities.Find("FocalBody"), delete);
DisableBody(SearchUtilities.Find("SandFunnel_Body", false), delete);
break;
case AstroObject.Name.GiantsDeep:
// Might prevent leftover jellyfish from existing
// Might also prevent people from using their own jellyfish however
foreach (var jelly in UnityEngine.Object.FindObjectsOfType<JellyfishController>())
{
DisableBody(jelly.gameObject, delete);
}
// Else it will re-eanble the pieces
// ao.GetComponent<OrbitalProbeLaunchController>()._realDebrisSectorProxies = null;
break;
case AstroObject.Name.TimberHearth:
// Always just fucking kill this one to stop THE WARP BUG!!!
DisableBody(SearchUtilities.Find("StreamingGroup_TH"), true);
foreach (var obj in UnityEngine.Object.FindObjectsOfType<DayNightTracker>())
{
DisableBody(obj.gameObject, true);
}
foreach (var obj in UnityEngine.Object.FindObjectsOfType<VillageMusicVolume>())
{
DisableBody(obj.gameObject, true);
}
break;
case AstroObject.Name.Sun:
var starController = ao.gameObject.GetComponent<StarController>();
SunLightEffectsController.RemoveStar(starController);
SunLightEffectsController.RemoveStarLight(ao.transform.Find("Sector_SUN/Effects_SUN/SunLight").GetComponent<Light>());
UnityEngine.Object.Destroy(starController);
var audio = ao.GetComponentInChildren<SunSurfaceAudioController>();
UnityEngine.Object.Destroy(audio);
foreach (var owAudioSource in ao.GetComponentsInChildren<OWAudioSource>())
{
owAudioSource.Stop();
UnityEngine.Object.Destroy(owAudioSource);
}
foreach (var audioSource in ao.GetComponentsInChildren<AudioSource>())
{
audioSource.Stop();
UnityEngine.Object.Destroy(audioSource);
}
foreach (var sunProxy in UnityEngine.Object.FindObjectsOfType<SunProxy>())
{
NHLogger.LogVerbose($"Destroying SunProxy {sunProxy.gameObject.name}");
UnityEngine.Object.Destroy(sunProxy.gameObject);
}
// Stop the sun from breaking stuff when the supernova gets triggered
GlobalMessenger.RemoveListener("TriggerSupernova", ao.GetComponent<SunController>().OnTriggerSupernova);
break;
}
// Always delete the children
NHLogger.LogVerbose($"Removing Children of [{ao._name}], [{ao._customName}]");
foreach (var child in AstroObjectLocator.GetChildren(ao))
{
if (child == null) continue;
NHLogger.LogVerbose($"Removing child [{child.name}] of [{ao._name}]");
// Ship starts as a child of TH but obvious we want to keep that
if (child.name == "Ship_Body") continue;
// Some children might be astro objects and as such can have children of their own
var childAO = child.GetComponent<AstroObject>();
if (childAO != null) RemoveBody(childAO, false, toDestroy);
else DisableBody(child, true);
}
// Always delete moons
foreach (var obj in AstroObjectLocator.GetMoons(ao))
{
if (obj == null) continue;
RemoveBody(obj.GetComponent<AstroObject>(), false, toDestroy);
}
}
catch (Exception e)
{
NHLogger.LogError($"Exception thrown when trying to delete bodies related to [{ao.name}]:\n{e}");
}
// Deal with proxies
foreach (var p in UnityEngine.Object.FindObjectsOfType<ProxyOrbiter>())
{
if (p._originalBody == ao.gameObject)
{
DisableBody(p.gameObject, true);
break;
}
}
RemoveProxy(ao.name.Replace("_Body", ""));
Delay.RunWhen(() => Main.IsSystemReady, () => DisableBody(ao.gameObject, delete));
foreach (ProxyBody proxy in UnityEngine.Object.FindObjectsOfType<ProxyBody>())
{
if (proxy?._realObjectTransform?.gameObject == ao.gameObject)
{
UnityEngine.Object.Destroy(proxy.gameObject);
}
}
}
public static void RemoveAllProxies()
{
UnityEngine.Object.Destroy(UnityEngine.Object.FindObjectOfType<DistantProxyManager>().gameObject);
foreach (var name in _solarSystemBodies)
{
RemoveProxy(name.Replace(" ", "").Replace("'", ""));
}
}
private static bool CanSuspend(OWRigidbody rigidbody, string name)
{
if (rigidbody.transform.name == name) return true;
if (rigidbody._origParentBody == null) return false;
return CanSuspend(rigidbody._origParentBody, name);
}
internal static void DisableBody(GameObject go, bool delete)
{
if (go == null) return;
NHLogger.LogVerbose($"Removing [{go.name}]");
OWRigidbody rigidbody = go.GetComponent<OWRigidbody>();
if (rigidbody != null)
{
string name = rigidbody.transform.name;
foreach (var ow in CenterOfTheUniverse.s_rigidbodies)
{
if (_suspendBlacklist.Contains(ow.transform.name)) continue;
if (ow.GetComponent<AstroObject>() != null) continue;
if (ow._origParentBody != null)
{
if (CanSuspend(ow, name))
{
ow.Suspend();
}
}
else if (ow._simulateInSector != null)
{
if (CanSuspend(ow._simulateInSector.GetAttachedOWRigidbody(), name))
{
ow.Suspend();
}
}
}
}
if (delete)
{
UnityEngine.Object.Destroy(go);
}
else
{
go.SetActive(false);
var ol = go.GetComponentInChildren<OrbitLine>();
if (ol)
{
ol.enabled = false;
}
}
}
private static void RemoveProxy(string name)
{
if (name.Equals("TowerTwin")) name = "AshTwin";
if (name.Equals("CaveTwin")) name = "EmberTwin";
var distantProxy = SearchUtilities.Find(name + "_DistantProxy", false);
var distantProxyClone = SearchUtilities.Find(name + "_DistantProxy(Clone)", false);
if (distantProxy != null) UnityEngine.Object.Destroy(distantProxy.gameObject);
if (distantProxyClone != null) UnityEngine.Object.Destroy(distantProxyClone.gameObject);
if (distantProxy == null && distantProxyClone == null)
NHLogger.LogVerbose($"Couldn't find proxy for {name}");
}
}
}