mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
250 lines
13 KiB
C#
250 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using NewHorizons.Components;
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using NewHorizons.Utility;
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using Logger = NewHorizons.Utility.Logger;
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using static NewHorizons.Main;
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using NewHorizons.Components.Orbital;
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using NewHorizons.Builder.Props;
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namespace NewHorizons.Handlers
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{
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public static class VesselWarpHandler
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{
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public static GameObject VesselPrefab { get; private set; }
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public static GameObject VesselObject { get; private set; }
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public static VesselWarpController WarpController { get; private set; }
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private static SpawnPoint _vesselSpawnPoint;
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public static SpawnPoint VesselSpawnPoint => _vesselSpawnPoint;
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public static void Initialize()
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{
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VesselPrefab = Main.NHPrivateAssetBundle.LoadAsset<GameObject>("Vessel_Body");
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}
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public static void LoadVessel()
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{
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if (Instance.CurrentStarSystem == "EyeOfTheUniverse")
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{
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_vesselSpawnPoint = SearchUtilities.Find("Vessel_Body/SPAWN_Vessel").GetComponent<EyeSpawnPoint>();
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return;
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}
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if (Instance.IsWarpingFromVessel)
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_vesselSpawnPoint = Instance.CurrentStarSystem == "SolarSystem" ? UpdateVessel() : CreateVessel();
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else
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_vesselSpawnPoint = SearchUtilities.Find("DB_VesselDimension_Body/Sector_VesselDimension").GetComponentInChildren<SpawnPoint>();
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}
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public static void OnReceiveWarpedBody(OWRigidbody warpedBody, NomaiWarpPlatform startPlatform, NomaiWarpPlatform targetPlatform)
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{
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bool isPlayer = warpedBody.CompareTag("Player");
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if (isPlayer)
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{
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Transform player_body = Locator.GetPlayerTransform();
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OWRigidbody s_rb = Locator.GetShipBody();
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OWRigidbody p_rb = Locator.GetPlayerBody();
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Vector3 newPos = player_body.position;
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Vector3 offset = player_body.up * 10;
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newPos += offset;
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s_rb.SetPosition(newPos);
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s_rb.SetRotation(player_body.transform.rotation);
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s_rb.SetVelocity(p_rb.GetVelocity());
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}
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}
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public static void TeleportToVessel()
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{
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var playerSpawner = GameObject.FindObjectOfType<PlayerSpawner>();
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playerSpawner.DebugWarp(_vesselSpawnPoint);
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Builder.General.SpawnPointBuilder.SuitUp();
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if (Instance.CurrentStarSystem == "SolarSystem")
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{
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// Deactivate village music because for some reason it still plays.
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SearchUtilities.Find("TimberHearth_Body/Sector_TH/Sector_Village/Volumes_Village/MusicVolume_Village").GetComponent<VillageMusicVolume>().Deactivate();
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// Loads it manually so the player doesn't start falling and then vessel loads in on them.
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SectorStreaming ss = SearchUtilities.Find("DB_VesselDimension_Body/Sector_VesselDimension/Sector_Streaming").GetComponent<SectorStreaming>();
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ss.enabled = true;
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ss._streamingGroup.LoadRequiredAssets();
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ss._streamingGroup.LoadRequiredColliders();
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ss._streamingGroup.LoadGeneralAssets();
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StreamingManager.loadingPriority = StreamingManager.LoadingPriority.High;
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}
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}
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public static EyeSpawnPoint CreateVessel()
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{
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var system = SystemDict[Instance.CurrentStarSystem];
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Logger.LogVerbose("Checking for Vessel Prefab");
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if (VesselPrefab == null) return null;
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Logger.LogVerbose("Creating Vessel");
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var vesselObject = GeneralPropBuilder.MakeFromPrefab(VesselPrefab, VesselPrefab.name, null, system.Config.Vessel?.vesselSpawn);
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VesselObject = vesselObject;
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vesselObject.transform.parent = null;
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var vesselAO = vesselObject.AddComponent<EyeAstroObject>();
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vesselAO._owRigidbody = vesselObject.GetComponent<OWRigidbody>();
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vesselAO._rootSector = vesselObject.GetComponentInChildren<Sector>(true);
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vesselAO._customName = "Vessel";
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vesselAO._name = AstroObject.Name.CustomString;
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vesselAO._type = AstroObject.Type.SpaceStation;
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vesselAO.Register();
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vesselObject.GetComponentInChildren<ReferenceFrameVolume>(true)._referenceFrame._attachedAstroObject = vesselAO;
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VesselSingularityRoot singularityRoot = vesselObject.GetComponentInChildren<VesselSingularityRoot>(true);
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VesselWarpController vesselWarpController = vesselObject.GetComponentInChildren<VesselWarpController>(true);
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WarpController = vesselWarpController;
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GameObject WarpPlatform = SearchUtilities.Find("DB_VesselDimension_Body/Sector_VesselDimension/Sector_VesselBridge/Interactibles_VesselBridge/WarpController/Prefab_NOM_WarpPlatform");
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GameObject warpBH = WarpPlatform.transform.Find("BlackHole").gameObject;
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GameObject warpWH = WarpPlatform.transform.Find("WhiteHole").gameObject;
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GameObject sourceBH = GameObject.Instantiate(warpBH, vesselWarpController._sourceWarpPlatform.transform, false);
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sourceBH.name = "BlackHole";
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vesselWarpController._sourceWarpPlatform._blackHole = sourceBH.GetComponentInChildren<SingularityController>();
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vesselWarpController._sourceWarpPlatform._blackHole.OnCollapse += vesselWarpController._sourceWarpPlatform.OnBlackHoleCollapse;
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GameObject sourceWH = GameObject.Instantiate(warpWH, vesselWarpController._sourceWarpPlatform.transform, false);
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sourceWH.name = "WhiteHole";
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vesselWarpController._sourceWarpPlatform._whiteHole = sourceWH.GetComponentInChildren<SingularityController>();
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vesselWarpController._sourceWarpPlatform._whiteHole.OnCollapse += vesselWarpController._sourceWarpPlatform.OnWhiteHoleCollapse;
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GameObject targetBH = GameObject.Instantiate(warpBH, vesselWarpController._targetWarpPlatform.transform, false);
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targetBH.name = "BlackHole";
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vesselWarpController._targetWarpPlatform._blackHole = targetBH.GetComponentInChildren<SingularityController>();
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vesselWarpController._targetWarpPlatform._blackHole.OnCollapse += vesselWarpController._targetWarpPlatform.OnBlackHoleCollapse;
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GameObject targetWH = GameObject.Instantiate(warpWH, vesselWarpController._targetWarpPlatform.transform, false);
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targetWH.name = "WhiteHole";
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vesselWarpController._targetWarpPlatform._whiteHole = targetWH.GetComponentInChildren<SingularityController>();
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vesselWarpController._targetWarpPlatform._whiteHole.OnCollapse += vesselWarpController._targetWarpPlatform.OnWhiteHoleCollapse;
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GameObject blackHole = SearchUtilities.Find("DB_VesselDimension_Body/Sector_VesselDimension/Sector_VesselBridge/Interactibles_VesselBridge/BlackHole");
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GameObject newBlackHole = GameObject.Instantiate(blackHole, Vector3.zero, Quaternion.identity, singularityRoot.transform);
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newBlackHole.name = "BlackHole";
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vesselWarpController._blackHole = newBlackHole.GetComponentInChildren<SingularityController>();
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vesselWarpController._blackHoleOneShot = vesselWarpController._blackHole.transform.parent.Find("BlackHoleAudio_OneShot").GetComponent<OWAudioSource>();
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GameObject whiteHole = SearchUtilities.Find("DB_VesselDimension_Body/Sector_VesselDimension/Sector_VesselBridge/Interactibles_VesselBridge/WhiteHole");
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GameObject newWhiteHole = GameObject.Instantiate(whiteHole, Vector3.zero, Quaternion.identity, singularityRoot.transform);
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newWhiteHole.name = "WhiteHole";
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vesselWarpController._whiteHole = newWhiteHole.GetComponentInChildren<SingularityController>();
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vesselWarpController._whiteHoleOneShot = vesselWarpController._whiteHole.transform.parent.Find("WhiteHoleAudio_OneShot").GetComponent<OWAudioSource>();
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vesselWarpController._targetWarpPlatform.OnReceiveWarpedBody += OnReceiveWarpedBody;
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var attachWarpExitToVessel = system.Config.Vessel?.warpExit?.attachToVessel ?? false;
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var warpExitParent = vesselWarpController._targetWarpPlatform.transform.parent;
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var warpExit = GeneralPropBuilder.MakeFromExisting(vesselWarpController._targetWarpPlatform.gameObject, attachWarpExitToVessel ? warpExitParent : null, system.Config.Vessel?.warpExit);
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if (attachWarpExitToVessel)
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{
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warpExit.transform.parent = warpExitParent;
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}
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vesselObject.GetComponent<MapMarker>()._labelID = (UITextType)TranslationHandler.AddUI("Vessel");
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EyeSpawnPoint eyeSpawnPoint = vesselObject.GetComponentInChildren<EyeSpawnPoint>(true);
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system.SpawnPoint = eyeSpawnPoint;
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vesselObject.SetActive(true);
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Delay.FireOnNextUpdate(() => SetupWarpController(vesselWarpController));
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return eyeSpawnPoint;
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}
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public static SpawnPoint UpdateVessel()
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{
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var system = SystemDict[Instance.CurrentStarSystem];
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Logger.LogVerbose("Updating DB Vessel");
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var vectorSector = SearchUtilities.Find("DB_VesselDimension_Body/Sector_VesselDimension");
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VesselObject = vectorSector;
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var spawnPoint = vectorSector.GetComponentInChildren<SpawnPoint>();
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VesselWarpController vesselWarpController = vectorSector.GetComponentInChildren<VesselWarpController>(true);
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WarpController = vesselWarpController;
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if (vesselWarpController._targetWarpPlatform != null)
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vesselWarpController._targetWarpPlatform.OnReceiveWarpedBody += OnReceiveWarpedBody;
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if (vesselWarpController._whiteHole == null)
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{
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GameObject whiteHole = SearchUtilities.Find("DB_VesselDimension_Body/Sector_VesselDimension/Sector_VesselBridge/Interactibles_VesselBridge/WhiteHole");
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vesselWarpController._whiteHole = whiteHole.GetComponentInChildren<SingularityController>();
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vesselWarpController._whiteHoleOneShot = vesselWarpController._whiteHole.transform.parent.Find("WhiteHoleAudio_OneShot").GetComponent<OWAudioSource>();
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}
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Delay.FireOnNextUpdate(() => SetupWarpController(vesselWarpController, true));
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return spawnPoint;
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}
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public static void SetupWarpController(VesselWarpController vesselWarpController, bool db = false)
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{
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if (db)
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{
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//Make warp core
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foreach (WarpCoreItem core in Resources.FindObjectsOfTypeAll<WarpCoreItem>())
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{
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if (core.GetWarpCoreType().Equals(WarpCoreType.Vessel))
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{
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var newCore = GameObject.Instantiate(core, AstroObjectLocator.GetAstroObject("Vessel Dimension")?.transform ?? Locator.GetPlayerBody()?.transform);
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newCore._visible = true;
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foreach (OWRenderer render in newCore._renderers)
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{
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if (render)
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{
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render.enabled = true;
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render.SetActivation(true);
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render.SetLODActivation(true);
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if (render.GetRenderer()) render.GetRenderer().enabled = true;
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}
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}
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foreach (ParticleSystem particleSystem in newCore._particleSystems)
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{
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if (particleSystem) particleSystem.Play(true);
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}
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foreach (OWLight2 light in newCore._lights)
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{
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if (light)
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{
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light.enabled = true;
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light.SetActivation(true);
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light.SetLODActivation(true);
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if (light.GetLight()) light.GetLight().enabled = true;
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}
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}
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vesselWarpController._coreSocket.PlaceIntoSocket(newCore);
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break;
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}
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}
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}
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vesselWarpController.OnSlotDeactivated(vesselWarpController._coordinatePowerSlot);
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if (!db) vesselWarpController.OnSlotActivated(vesselWarpController._coordinatePowerSlot);
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vesselWarpController._gravityVolume.SetFieldMagnitude(vesselWarpController._origGravityMagnitude);
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vesselWarpController._coreCable.SetPowered(true);
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vesselWarpController._coordinateCable.SetPowered(!db);
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vesselWarpController._warpPlatformCable.SetPowered(false);
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vesselWarpController._cageClosed = true;
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if (vesselWarpController._cageAnimator != null)
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{
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vesselWarpController._cageAnimator.TranslateToLocalPosition(new Vector3(0.0f, -8.1f, 0.0f), 0.1f);
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vesselWarpController._cageAnimator.RotateToLocalEulerAngles(new Vector3(0.0f, 180f, 0.0f), 0.1f);
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vesselWarpController._cageAnimator.OnTranslationComplete -= new TransformAnimator.AnimationEvent(vesselWarpController.OnCageAnimationComplete);
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vesselWarpController._cageAnimator.OnTranslationComplete += new TransformAnimator.AnimationEvent(vesselWarpController.OnCageAnimationComplete);
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}
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}
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}
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}
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