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21 lines
432 B
C#
21 lines
432 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Utility.DebugUtilities
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{
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struct DebugRaycastData
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{
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public bool hit;
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public Vector3 pos;
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public Vector3 norm;
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public string bodyName;
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public string bodyPath;
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public GameObject hitObject;
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}
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}
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