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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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- Relative spawning when warping just like vanilla - Async load just like vanilla - No more wake up effects for vessel warping
25 lines
918 B
C#
25 lines
918 B
C#
using HarmonyLib;
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using NewHorizons.Utility;
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using NewHorizons.Utility.OWML;
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using UnityEngine;
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namespace NewHorizons.Patches.PlayerPatches
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{
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[HarmonyPatch(typeof(PlayerCameraEffectController))]
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public static class PlayerCameraEffectControllerPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(nameof(PlayerCameraEffectController.OnStartOfTimeLoop))]
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public static bool PlayerCameraEffectController_OnStartOfTimeLoop(PlayerCameraEffectController __instance, int loopCount)
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{
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if (__instance.gameObject.CompareTag("MainCamera") && (Main.Instance.IsWarpingFromShip || Main.Instance.IsWarpingFromVessel || Main.Instance.DidWarpFromShip || Main.Instance.DidWarpFromVessel))
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{
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__instance.CloseEyesImmediate();
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GlobalMessenger.FireEvent("WakeUp");
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return false;
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}
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return true;
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}
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}
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}
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