2022-03-01 13:07:45 -05:00

116 lines
5.4 KiB
C#

using NewHorizons.Builder.Orbital;
using NewHorizons.External;
using NewHorizons.Components.Orbital;
using OWML.Utils;
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using NewHorizons.Utility;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General
{
static class DetectorBuilder
{
public static GameObject Make(GameObject body, OWRigidbody OWRB, AstroObject primaryBody, AstroObject astroObject, bool inherit = true)
{
GameObject detectorGO = new GameObject("FieldDetector");
detectorGO.SetActive(false);
detectorGO.transform.parent = body.transform;
detectorGO.transform.localPosition = Vector3.zero;
detectorGO.layer = 20;
ConstantForceDetector forceDetector = detectorGO.AddComponent<ConstantForceDetector>();
forceDetector.SetValue("_inheritElement0", inherit);
OWRB.RegisterAttachedForceDetector(forceDetector);
GravityVolume parentGravityVolume = primaryBody?.GetAttachedOWRigidbody()?.GetAttachedGravityVolume();
if (parentGravityVolume != null)
{
forceDetector.SetValue("_detectableFields", new ForceVolume[] { parentGravityVolume });
}
else if (astroObject != null)
{
// It's probably a focal point (or its just broken)
var binaryFocalPoint = primaryBody?.gameObject?.GetComponent<BinaryFocalPoint>();
if(binaryFocalPoint != null)
{
if(astroObject.GetCustomName().Equals(binaryFocalPoint.PrimaryName)) {
binaryFocalPoint.Primary = astroObject;
if (binaryFocalPoint.Secondary != null)
{
var secondaryRB = binaryFocalPoint.Secondary.GetAttachedOWRigidbody();
SetBinaryForceDetectableFields(binaryFocalPoint, forceDetector, secondaryRB.GetAttachedForceDetector(), OWRB, secondaryRB);
}
}
else if (astroObject.GetCustomName().Equals(binaryFocalPoint.SecondaryName))
{
binaryFocalPoint.Secondary = astroObject;
if (binaryFocalPoint.Primary != null)
{
var primaryRB = binaryFocalPoint.Primary.GetAttachedOWRigidbody();
SetBinaryForceDetectableFields(binaryFocalPoint, primaryRB.GetAttachedForceDetector(), forceDetector, primaryRB, OWRB);
}
}
else
{
// It's a planet
binaryFocalPoint.Planets.Add(astroObject);
if(binaryFocalPoint.Primary != null && binaryFocalPoint.Secondary != null)
{
var primaryGravityVolume = binaryFocalPoint.Primary.GetGravityVolume();
var secondaryGravityVolume = binaryFocalPoint.Secondary.GetGravityVolume();
forceDetector.SetValue("_detectableFields", new ForceVolume[] { primaryGravityVolume, secondaryGravityVolume });
}
}
}
}
detectorGO.SetActive(true);
return detectorGO;
}
private static void SetBinaryForceDetectableFields(BinaryFocalPoint point, ForceDetector primaryCFD, ForceDetector secondaryCFD, OWRigidbody primaryRB, OWRigidbody secondaryRB)
{
Logger.Log($"Setting up binary focal point for {point.name}");
var primary = point.Primary;
var secondary = point.Secondary;
var planets = point.Planets;
// Binaries have to use the same gravity exponent
var primaryGV = primary.GetGravityVolume();
var secondaryGV = secondary.GetGravityVolume();
if (primaryGV._falloffType != secondaryGV._falloffType)
{
Logger.LogError($"Binaries must have the same gravity falloff! {primaryGV._falloffType} != {secondaryGV._falloffType}");
return;
}
var pointForceDetector = point.GetAttachedOWRigidbody().GetAttachedForceDetector();
// Set detectable fields
primaryCFD.SetValue("_detectableFields", new ForceVolume[] { secondaryGV });
primaryCFD.SetValue("_inheritDetector", pointForceDetector);
primaryCFD.SetValue("_activeInheritedDetector", pointForceDetector);
primaryCFD.SetValue("_inheritElement0", false);
secondaryCFD.SetValue("_detectableFields", new ForceVolume[] { primaryGV });
secondaryCFD.SetValue("_inheritDetector", pointForceDetector);
secondaryCFD.SetValue("_activeInheritedDetector", pointForceDetector);
secondaryCFD.SetValue("_inheritElement0", false);
foreach(var planet in planets)
{
var planetCFD = planet.GetAttachedOWRigidbody().GetAttachedForceDetector() as ConstantForceDetector;
planetCFD._detectableFields = new ForceVolume[] { primaryGV, secondaryGV };
planetCFD._inheritDetector = pointForceDetector;
planetCFD._activeInheritedDetector = pointForceDetector;
planetCFD._inheritElement0 = false;
}
}
}
}