new-horizons/NewHorizons/Handlers/SystemCreationHandler.cs
2022-05-12 19:49:02 -04:00

40 lines
1.1 KiB
C#

using NewHorizons.External.Configs;
using NewHorizons.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NewHorizons.Builder.StarSystem;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using Object = UnityEngine.Object;
using NewHorizons.Components;
namespace NewHorizons.Handlers
{
public static class SystemCreationHandler
{
public static void LoadSystem(NewHorizonsSystem system)
{
var skybox = GameObject.Find("Skybox/Starfield");
if (system.Config.skybox?.destroyStarField ?? false)
{
Object.Destroy(skybox);
}
if (system.Config.skybox?.assetBundle != null && system.Config.skybox?.path != null)
{
SkyboxBuilder.Make(system.Config.skybox, system.Mod);
}
if(system.Config.enableTimeLoop)
{
var timeLoopController = new GameObject("TimeLoopController");
timeLoopController.AddComponent<TimeLoopController>();
}
}
}
}