new-horizons/NewHorizons/Builder/Body/HeightMapBuilder.cs
2022-05-13 17:10:17 -04:00

69 lines
2.8 KiB
C#

using NewHorizons.Builder.Body.Geometry;
using NewHorizons.Builder.Props;
using NewHorizons.External;
using NewHorizons.Utility;
using OWML.Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Body
{
public static class HeightMapBuilder
{
public static Shader PlanetShader;
public static void Make(GameObject planetGO, Sector sector, HeightMapModule module, IModBehaviour mod)
{
Texture2D heightMap, textureMap;
try
{
if (module.HeightMap == null) heightMap = Texture2D.whiteTexture;
else heightMap = ImageUtilities.GetTexture(mod, module.HeightMap);
if (module.TextureMap == null) textureMap = Texture2D.whiteTexture;
else textureMap = ImageUtilities.GetTexture(mod, module.TextureMap);
}
catch(Exception e)
{
Logger.LogError($"Couldn't load HeightMap textures, {e.Message}, {e.StackTrace}");
return;
}
GameObject cubeSphere = new GameObject("CubeSphere");
cubeSphere.SetActive(false);
cubeSphere.transform.parent = sector?.transform ?? planetGO.transform;
cubeSphere.transform.rotation = Quaternion.Euler(90, 0, 0);
Vector3 stretch = module.Stretch != null ? (Vector3)module.Stretch : Vector3.one;
Mesh mesh = CubeSphere.Build(51, heightMap, module.MinHeight, module.MaxHeight, stretch);
cubeSphere.AddComponent<MeshFilter>();
cubeSphere.GetComponent<MeshFilter>().mesh = mesh;
// TODO: fix UVs so we can switch to the default shader
if (PlanetShader == null) PlanetShader = Main.NHAssetBundle.LoadAsset<Shader>("Assets/Shaders/SphereTextureWrapper.shader");
//if (PlanetShader == null) PlanetShader = Shader.Find("Standard");
var cubeSphereMR = cubeSphere.AddComponent<MeshRenderer>();
cubeSphereMR.material = new Material(PlanetShader);
cubeSphereMR.material.name = textureMap.name;
cubeSphereMR.material.mainTexture = textureMap;
var cubeSphereMC = cubeSphere.AddComponent<MeshCollider>();
cubeSphereMC.sharedMesh = mesh;
if(planetGO.GetComponent<ProxyShadowCasterSuperGroup>() != null) cubeSphere.AddComponent<ProxyShadowCaster>();
// Fix rotation in the end
cubeSphere.transform.rotation = planetGO.transform.TransformRotation(Quaternion.Euler(90, 0, 0));
cubeSphere.transform.position = planetGO.transform.position;
cubeSphere.SetActive(true);
}
}
}