new-horizons/NewHorizons/Handlers/TitleSceneHandler.cs
2022-03-01 13:49:01 -05:00

115 lines
5.3 KiB
C#

using NewHorizons.Builder.Body;
using NewHorizons.External;
using NewHorizons.External.VariableSize;
using NewHorizons.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Handlers
{
public static class TitleSceneHandler
{
public static void DisplayBodyOnTitleScreen(List<NewHorizonsBody> bodies)
{
//Try loading one planet why not
//var eligible = BodyDict.Values.ToList().SelectMany(x => x).ToList().Where(b => (b.Config.HeightMap != null || b.Config.Atmosphere?.Cloud != null) && b.Config.Star == null).ToArray();
var eligible = bodies.Where(b => (b.Config.HeightMap != null || b.Config.Atmosphere?.Cloud != null) && b.Config.Star == null).ToArray();
var eligibleCount = eligible.Count();
if (eligibleCount == 0) return;
var selectionCount = Mathf.Min(eligibleCount, 3);
var indices = RandomUtility.GetUniqueRandomArray(0, eligible.Count(), selectionCount);
Logger.Log($"Displaying {selectionCount} bodies on the title screen");
GameObject body1, body2, body3;
body1 = LoadTitleScreenBody(eligible[indices[0]]);
body1.transform.localRotation = Quaternion.Euler(15, 0, 0);
if (selectionCount > 1)
{
body1.transform.localScale = Vector3.one * (body1.transform.localScale.x) * 0.3f;
body1.transform.localPosition = new Vector3(0, -15, 0);
body1.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
body2 = LoadTitleScreenBody(eligible[indices[1]]);
body2.transform.localScale = Vector3.one * (body2.transform.localScale.x) * 0.3f;
body2.transform.localPosition = new Vector3(7, 30, 0);
body2.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
}
if (selectionCount > 2)
{
body3 = LoadTitleScreenBody(eligible[indices[2]]);
body3.transform.localScale = Vector3.one * (body3.transform.localScale.x) * 0.3f;
body3.transform.localPosition = new Vector3(-5, 10, 0);
body3.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
}
GameObject.Find("Scene/Background/PlanetPivot/Prefab_HEA_Campfire").SetActive(false);
GameObject.Find("Scene/Background/PlanetPivot/PlanetRoot").SetActive(false);
var lightGO = new GameObject("Light");
lightGO.transform.parent = GameObject.Find("Scene/Background").transform;
lightGO.transform.localPosition = new Vector3(-47.9203f, 145.7596f, 43.1802f);
var light = lightGO.AddComponent<Light>();
light.color = new Color(1f, 1f, 1f, 1f);
light.range = 100;
light.intensity = 0.8f;
}
private static GameObject LoadTitleScreenBody(NewHorizonsBody body)
{
Logger.Log($"Displaying {body.Config.Name} on the title screen");
GameObject titleScreenGO = new GameObject(body.Config.Name + "_TitleScreen");
HeightMapModule heightMap = new HeightMapModule();
var minSize = 15;
var maxSize = 30;
float size = minSize;
if (body.Config.HeightMap != null)
{
size = Mathf.Clamp(body.Config.HeightMap.MaxHeight / 10, minSize, maxSize);
heightMap.TextureMap = body.Config.HeightMap.TextureMap;
heightMap.HeightMap = body.Config.HeightMap.HeightMap;
heightMap.MaxHeight = size;
heightMap.MinHeight = body.Config.HeightMap.MinHeight * size / body.Config.HeightMap.MaxHeight;
}
if (body.Config.Atmosphere != null && body.Config.Atmosphere.Cloud != null)
{
// Hacky but whatever I just want a sphere
size = Mathf.Clamp(body.Config.Atmosphere.Size / 10, minSize, maxSize);
heightMap.MaxHeight = heightMap.MinHeight = size + 1;
heightMap.TextureMap = body.Config.Atmosphere.Cloud;
}
HeightMapBuilder.Make(titleScreenGO, heightMap, body.Mod);
GameObject pivot = GameObject.Instantiate(GameObject.Find("Scene/Background/PlanetPivot"), GameObject.Find("Scene/Background").transform);
pivot.GetComponent<RotateTransform>()._degreesPerSecond = 10f;
foreach (Transform child in pivot.transform)
{
GameObject.Destroy(child.gameObject);
}
pivot.name = "Pivot";
if (body.Config.Ring != null)
{
RingModule newRing = new RingModule();
newRing.InnerRadius = size * 1.2f;
newRing.OuterRadius = size * 2f;
newRing.Texture = body.Config.Ring.Texture;
var ring = RingBuilder.Make(titleScreenGO, newRing, body.Mod);
titleScreenGO.transform.localScale = Vector3.one * 0.8f;
}
titleScreenGO.transform.parent = pivot.transform;
titleScreenGO.transform.localPosition = Vector3.zero;
return titleScreenGO;
}
}
}