new-horizons/NewHorizons/External/NewHorizonBody.cs

104 lines
2.9 KiB
C#

using NewHorizons.External.Configs;
using NewHorizons.Utility.Files;
using NewHorizons.Utility.OWML;
using OWML.Common;
using System;
using System.Linq;
using UnityEngine;
namespace NewHorizons.External
{
public class NewHorizonsBody
{
public NewHorizonsBody(PlanetConfig config, IModBehaviour mod, string relativePath = null)
{
Config = config;
Mod = mod;
RelativePath = relativePath;
Migrate();
}
public PlanetConfig Config;
public IModBehaviour Mod;
public NHCache Cache;
public string RelativePath;
public GameObject Object;
public bool RequiresDLC()
{
var detailPaths = Config.Props.details.Select(x => x.path);
return Config.Cloak != null
|| Config.Props?.rafts != null
|| Config.Props?.slideShows != null
|| detailPaths.Any(x => x.StartsWith("Ringworld") || x.StartsWith("Dreamworld"));
}
#region Cache
public void LoadCache()
{
if (RelativePath == null)
{
return;
}
try
{
var pathWithoutExtension = RelativePath.Substring(0, RelativePath.LastIndexOf('.'));
Cache = new NHCache(Mod, pathWithoutExtension + ".nhcache");
}
catch (Exception e)
{
NHLogger.LogError("Cache failed to load: " + e.Message);
Cache = null;
}
}
public void UnloadCache(bool writeBeforeUnload = false)
{
if (writeBeforeUnload)
{
Cache?.ClearUnaccessed();
Cache?.WriteToFile();
}
Cache = null; // garbage collection will take care of it
}
#endregion Cache
#region Migration
private static readonly string[] _keepLoadedModsList = new string[]
{
"CreativeNameTxt.theirhomeworld",
"Roggsy.enterthewarioverse",
"Jammer.jammerlore",
"ErroneousCreationist.solarneighbourhood",
"ErroneousCreationist.incursionfinaldawn"
};
private void Migrate()
{
// Some old mods get really broken by this change in 1.6.1
if (_keepLoadedModsList.Contains(Mod.ModHelper.Manifest.UniqueName))
{
if (Config?.Props?.details != null)
{
foreach (var detail in Config.Props.details)
{
detail.keepLoaded = true;
}
}
}
// Because these guys put TWO spawn points
if (Mod.ModHelper.Manifest.UniqueName == "2walker2.Evacuation" && Config.name == "The Campground")
{
Config.Spawn.playerSpawn.isDefault = true;
}
}
#endregion
}
}