mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
139 lines
7.1 KiB
C#
139 lines
7.1 KiB
C#
using NewHorizons.Builder.Props.TranslatorText;
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using NewHorizons.External.Modules;
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using NewHorizons.External.Modules.Props;
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using NewHorizons.External.Modules.Props.Shuttle;
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using NewHorizons.External.Modules.TranslatorText;
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using NewHorizons.Handlers;
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using NewHorizons.Utility;
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using NewHorizons.Utility.OuterWilds;
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using NewHorizons.Utility.OWML;
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using Newtonsoft.Json;
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using OWML.Common;
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using UnityEngine;
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namespace NewHorizons.Builder.Props
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{
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public static class GravityCannonBuilder
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{
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private static GameObject _interfacePrefab;
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private static GameObject _detailedPlatformPrefab, _platformPrefab;
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internal static void InitPrefab()
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{
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if (_interfacePrefab == null)
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{
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_interfacePrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/Prefab_NOM_GravityCannonInterface")
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.InstantiateInactive()
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.Rename("Prefab_GravityCannon")
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.DontDestroyOnLoad();
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}
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if (_detailedPlatformPrefab == null)
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{
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// Creating it in the original position so we can instantiate the other parts in the right relative positions
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var original = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Geometry_GravityCannon/ControlledByProxy_OPC/Structure_NOM_GravityCannon_BH");
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_detailedPlatformPrefab = original
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.InstantiateInactive()
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.Rename("Prefab_GravityCannonPlatform_Detailed")
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.DontDestroyOnLoad();
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_detailedPlatformPrefab.transform.position = original.transform.position;
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_detailedPlatformPrefab.transform.rotation = original.transform.rotation;
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GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/Prefab_NOM_ShuttleSocket"), _detailedPlatformPrefab.transform, true)
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.Rename("ShuttleSocket");
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GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/CannonForceVolume"), _detailedPlatformPrefab.transform, true)
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.Rename("ForceVolume");
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GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Volumes_GravityCannon/CannonPlatformTrigger"), _detailedPlatformPrefab.transform, true)
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.Rename("PlatformTrigger");
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}
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if (_platformPrefab == null)
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{
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_platformPrefab = _detailedPlatformPrefab
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.InstantiateInactive()
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.Rename("Prefab_GravityCannonPlatform")
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.DontDestroyOnLoad();
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GameObject.DestroyImmediate(_platformPrefab.FindChild("Structure_NOM_GravityCannon_Collider"));
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GameObject.DestroyImmediate(_platformPrefab.FindChild("Structure_NOM_GravityCannon_Crystals"));
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GameObject.DestroyImmediate(_platformPrefab.FindChild("Structure_NOM_GravityCannon_Geo"));
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}
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}
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public static GameObject Make(GameObject planetGO, Sector sector, GravityCannonInfo info, IModBehaviour mod)
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{
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InitPrefab();
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if (_interfacePrefab == null || planetGO == null || sector == null || _detailedPlatformPrefab == null || _platformPrefab == null) return null;
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var planetSector = sector;
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var detailInfo = new DetailInfo(info.controls) { keepLoaded = true };
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var gravityCannonObject = DetailBuilder.Make(planetGO, ref sector, mod, _interfacePrefab, detailInfo);
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gravityCannonObject.SetActive(false);
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var gravityCannonController = gravityCannonObject.GetComponent<GravityCannonController>();
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var id = ShuttleHandler.GetShuttleID(info.shuttleID);
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gravityCannonController._shuttleID = id;
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// Gravity controller checks string length instead of isnullorempty
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gravityCannonController._retrieveShipLogFact = info.retrieveReveal ?? string.Empty;
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gravityCannonController._launchShipLogFact = info.launchReveal ?? string.Empty;
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CreatePlatform(planetGO, planetSector, mod, gravityCannonController, info);
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if (info.computer != null)
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{
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// Do it next update so that the shuttle has been made
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Delay.FireOnNextUpdate(() =>
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{
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gravityCannonController._nomaiComputer = CreateComputer(planetGO, planetSector, info.computer, id);
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});
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}
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else
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{
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gravityCannonController._nomaiComputer = null;
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}
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gravityCannonObject.SetActive(true);
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return gravityCannonObject;
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}
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private static NomaiComputer CreateComputer(GameObject planetGO, Sector sector, GeneralPropInfo computerInfo, NomaiShuttleController.ShuttleID id)
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{
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// Load the position info from the GeneralPropInfo
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var translatorTextInfo = new TranslatorTextInfo();
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JsonConvert.PopulateObject(JsonConvert.SerializeObject(computerInfo), translatorTextInfo);
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translatorTextInfo.type = NomaiTextType.Computer;
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var shuttle = ShuttleBuilder.Shuttles[id];
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var planet = AstroObjectLocator.GetPlanetName(shuttle.GetComponentInParent<AstroObject>());
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var displayText = TranslationHandler.GetTranslation("NOMAI_SHUTTLE_COMPUTER", TranslationHandler.TextType.OTHER).Replace("{0}", planet);
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NHLogger.Log(displayText);
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var xmlContent = $"<NomaiObject>\r\n <TextBlock>\r\n <ID>1</ID>\r\n <Text>{displayText}</Text>\r\n </TextBlock>\r\n</NomaiObject>";
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var computerObject = TranslatorTextBuilder.Make(planetGO, sector, translatorTextInfo, null, xmlContent);
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var computer = computerObject.GetComponentInChildren<NomaiComputer>();
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computerObject.SetActive(true);
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return computer;
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}
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private static GameObject CreatePlatform(GameObject planetGO, Sector sector, IModBehaviour mod, GravityCannonController gravityCannonController, GravityCannonInfo platformInfo)
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{
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var platform = DetailBuilder.Make(planetGO, ref sector, mod, platformInfo.detailed ? _detailedPlatformPrefab : _platformPrefab, new DetailInfo(platformInfo) { keepLoaded = true });
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gravityCannonController._forceVolume = platform.FindChild("ForceVolume").GetComponent<DirectionalForceVolume>();
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gravityCannonController._platformTrigger = platform.FindChild("PlatformTrigger").GetComponent<OWTriggerVolume>();
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gravityCannonController._shuttleSocket = platform.FindChild("ShuttleSocket").transform;
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gravityCannonController._warpEffect = gravityCannonController._shuttleSocket.GetComponentInChildren<SingularityWarpEffect>();
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gravityCannonController._recallProxyGeometry = gravityCannonController._shuttleSocket.gameObject.FindChild("ShuttleRecallProxy");
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return platform;
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}
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}
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}
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