2022-06-14 21:51:21 -04:00

80 lines
3.6 KiB
C#

using NewHorizons.Components;
using NewHorizons.External.Modules;
using NewHorizons.Utility;
using OWML.Common;
using UnityEngine;
namespace NewHorizons.Builder.Body
{
public static class CloakBuilder
{
public static void Make(GameObject planetGO, Sector sector, OWRigidbody OWRB, CloakModule module, bool keepReferenceFrame, IModBehaviour mod)
{
var radius = module.radius;
AudioClip clip = null;
if (!string.IsNullOrEmpty(module.audioClip))
{
clip = SearchUtilities.FindResourceOfTypeAndName<AudioClip>(module.audioClip);
if (clip == null)
{
Utility.Logger.LogError($"Couldn't get audio from clip [{module.audioClip}]");
}
}
else if (!string.IsNullOrEmpty(module.audioFilePath))
{
try
{
clip = AudioUtilities.LoadAudio(mod.ModHelper.Manifest.ModFolderPath + "/" + module.audioFilePath);
}
catch { }
if (clip == null)
{
Utility.Logger.LogError($"Couldn't get audio from file [{module.audioFilePath}]");
}
}
var cloak = SearchUtilities.Find("RingWorld_Body/CloakingField_IP");
var newCloak = GameObject.Instantiate(cloak, sector?.transform ?? planetGO.transform);
newCloak.transform.position = planetGO.transform.position;
newCloak.transform.name = "CloakingField";
newCloak.transform.localScale = Vector3.one * radius;
GameObject.Destroy(newCloak.GetComponent<PlayerCloakEntryRedirector>());
var cloakFieldController = newCloak.GetComponent<CloakFieldController>();
cloakFieldController._cloakScaleDist = radius * 2000 / 3000f;
cloakFieldController._farCloakRadius = radius * 500 / 3000f;
cloakFieldController._innerCloakRadius = radius * 900 / 3000f;
cloakFieldController._nearCloakRadius = radius * 800 / 3000f;
cloakFieldController._referenceFrameVolume = OWRB._attachedRFVolume;
cloakFieldController._exclusionSector = null;
cloakFieldController._cloakSphereVolume = (sector?.transform ?? planetGO.transform).GetComponentInChildren<OWTriggerVolume>();
var cloakSectorController = newCloak.AddComponent<CloakSectorController>();
cloakSectorController.Init(newCloak.GetComponent<CloakFieldController>(), planetGO);
var cloakAudioSource = newCloak.GetComponentInChildren<OWAudioSource>();
cloakAudioSource._audioSource = cloakAudioSource.GetComponent<AudioSource>();
cloakAudioSource._audioLibraryClip = AudioType.None;
cloakAudioSource._clipArrayIndex = 0;
cloakAudioSource._clipArrayLength = 0;
cloakAudioSource._clipSelectionOnPlay = OWAudioSource.ClipSelectionOnPlay.MANUAL;
cloakAudioSource.clip = clip;
newCloak.SetActive(true);
cloakFieldController.enabled = true;
cloakSectorController.EnableCloak();
// To cloak from the start
Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(cloakSectorController.OnPlayerExit);
Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(clip != null ? cloakSectorController.TurnOnMusic : cloakSectorController.TurnOffMusic);
Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(keepReferenceFrame ? cloakSectorController.EnableReferenceFrameVolume : cloakSectorController.DisableReferenceFrameVolume);
}
}
}