new-horizons/NewHorizons/Utility/SearchUtilities.cs
2022-06-03 03:02:05 -04:00

218 lines
6.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Object = UnityEngine.Object;
namespace NewHorizons.Utility
{
public static class SearchUtilities
{
private static readonly Dictionary<string, GameObject> CachedGameObjects = new Dictionary<string, GameObject>();
public static void ClearCache()
{
Logger.Log("Clearing search cache");
CachedGameObjects.Clear();
}
public static GameObject CachedFind(string path)
{
if (CachedGameObjects.ContainsKey(path))
{
return CachedGameObjects[path];
}
else
{
GameObject foundObject = GameObject.Find(path);
if (foundObject != null)
{
CachedGameObjects.Add(path, foundObject);
}
return foundObject;
}
}
public static List<T> FindObjectsOfTypeAndName<T>(string name) where T : Object
{
T[] firstList = GameObject.FindObjectsOfType<T>();
List<T> finalList = new List<T>();
for (var i = 0; i < firstList.Length; i++)
{
if (firstList[i].name == name)
{
finalList.Add(firstList[i]);
}
}
return finalList;
}
public static T FindObjectOfTypeAndName<T>(string name) where T : Object
{
T[] firstList = GameObject.FindObjectsOfType<T>();
List<T> finalList = new List<T>();
for (var i = 0; i < firstList.Length; i++)
{
if (firstList[i].name == name)
{
return firstList[i];
}
}
return null;
}
public static List<T> FindResourcesOfTypeAndName<T>(string name) where T : Object
{
T[] firstList = Resources.FindObjectsOfTypeAll<T>();
List<T> finalList = new List<T>();
for (var i = 0; i < firstList.Length; i++)
{
if (firstList[i].name == name)
{
finalList.Add(firstList[i]);
}
}
return finalList;
}
public static T FindResourceOfTypeAndName<T>(string name) where T : Object
{
T[] firstList = Resources.FindObjectsOfTypeAll<T>();
for (var i = 0; i < firstList.Length; i++)
{
if (firstList[i].name == name)
{
return firstList[i];
}
}
return null;
}
public static string GetPath(Transform current)
{
if (current.parent == null) return current.name;
return GetPath(current.parent) + "/" + current.name;
}
/*
public static GameObject Find(string path)
{
var go = GameObject.Find(path);
if (go != null) return go;
var names = path.Split(new char[] { '\\', '/' });
foreach (var possibleMatch in FindObjectsOfTypeAndName<GameObject>(names.Last()))
{
Logger.LogPath(possibleMatch);
if (GetPath(possibleMatch.transform) == path) return possibleMatch;
}
return null;
}
*/
public static GameObject FindChild(GameObject g, string childName)
{
foreach(Transform child in g.transform)
{
if (child.gameObject.name == childName) return child.gameObject;
}
return null;
}
public static GameObject Find(string path, bool warn = true)
{
if (CachedGameObjects.ContainsKey(path))
{
return CachedGameObjects[path];
}
try
{
var go = GameObject.Find(path);
var names = path.Split(new char[] { '\\', '/' });
if (go == null)
{
// Get the root object and hope its the right one
var root = GameObject.Find(names[0]);
if (root == null) root = UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects().Where(x => x.name.Equals(names[0])).FirstOrDefault();
var t = root?.transform;
if (t == null)
{
if (warn) Logger.LogWarning($"Couldn't find root object in path ({names[0]})");
}
else
{
for (int i = 1; i < names.Length; i++)
{
var child = t.transform.Find(names[i]);
if (child == null)
{
foreach (Transform c in t.GetComponentsInChildren<Transform>(true))
{
if (c.name.Equals(names[i]))
{
child = c;
break;
}
}
}
if (child == null)
{
if (warn) Logger.LogWarning($"Couldn't find object in path ({names[i]})");
t = null;
break;
}
t = child;
}
}
go = t?.gameObject;
}
if (go == null)
{
var name = names.Last();
if (warn) Logger.LogWarning($"Couldn't find object {path}, will look for potential matches for name {name}");
go = FindObjectOfTypeAndName<GameObject>(name);
}
if (go != null)
{
CachedGameObjects.Add(path, go);
}
return go;
}
catch (Exception)
{
return null;
}
}
public static List<GameObject> GetAllChildren(GameObject parent)
{
List<GameObject> children = new List<GameObject>();
foreach (Transform child in parent.transform)
{
children.Add(child.gameObject);
}
return children;
}
}
}