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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using UnityEngine;
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namespace NewHorizons.Components.Orbital
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{
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public class BinaryFocalPoint : MonoBehaviour
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{
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public string PrimaryName { get; set; }
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public string SecondaryName { get; set; }
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public AstroObject Primary { get; set; }
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public AstroObject Secondary { get; set; }
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public GameObject FakeMassBody { get; set; }
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void Start()
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{
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// Make sure its active but maybe it hasn't been set yet
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if (FakeMassBody) FakeMassBody.SetActive(true);
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}
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void Update()
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{
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if (Primary == null || Secondary == null) return;
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// Secondary and primary must have been engulfed by a star
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if (!Primary.isActiveAndEnabled && !Secondary.isActiveAndEnabled)
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{
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ReferenceFrameTracker component = Locator.GetPlayerBody().GetComponent<ReferenceFrameTracker>();
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if (component.GetReferenceFrame(true) != null && component.GetReferenceFrame(true).GetOWRigidBody() == gameObject)
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{
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component.UntargetReferenceFrame();
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}
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MapMarker component2 = gameObject.GetComponent<MapMarker>();
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if (component2 != null)
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{
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component2.DisableMarker();
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}
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gameObject.SetActive(false);
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FakeMassBody.SetActive(false);
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}
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}
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}
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}
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