new-horizons/NewHorizons/Utility/DebugMenu/DebugMenuPropPlacer.cs
2022-06-27 17:21:33 -04:00

355 lines
17 KiB
C#

using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Utility.DebugUtilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Utility.DebugMenu
{
class DebugMenuPropPlacer : DebugSubmenu
{
private HashSet<string> favoriteProps = new HashSet<string>();
private List<string> propsLoadedFromConfig = new List<string>();
public static readonly char separatorCharacter = '☧'; // since no chars are illegal in game object names, I picked one that's extremely unlikely to be used to be a separator
private static readonly string favoritePropsPlayerPrefKey = "FavoriteProps";
internal DebugPropPlacer _dpp;
internal DebugRaycaster _drc;
// misc
private GameObject mostRecentlyPlacedProp;
private Vector3 mostRecentlyPlacedPropSphericalPos;
// menu params
private Vector2 recentPropsScrollPosition = Vector2.zero;
private bool propsCollapsed = false;
private bool propPositioningCollapsed = false;
private Vector3 propPosDelta = new Vector3(0.1f, 0.1f, 0.1f);
private Vector3 propRotDelta = new Vector3(0.1f, 0.1f, 0.1f);
private Vector3 propSphericalPosDelta = new Vector3(0.1f, 0.1f, 0.1f);
private float propRotationAboutLocalUpDelta = 0.1f;
private float propScaleDelta = 0.1f;
internal override string SubmenuName()
{
return "Prop Placer";
}
internal override void OnInit(DebugMenu menu)
{
_dpp = menu.GetComponent<DebugPropPlacer>();
_drc = menu.GetComponent<DebugRaycaster>();
}
internal override void OnAwake(DebugMenu menu)
{
_dpp = menu.GetComponent<DebugPropPlacer>();
_drc = menu.GetComponent<DebugRaycaster>();
LoadFavoriteProps();
}
internal override void OnBeginLoadMod(DebugMenu debugMenu)
{
}
internal override void GainActive()
{
DebugPropPlacer.active = true;
}
internal override void LoseActive()
{
DebugPropPlacer.active = false;
}
internal override void LoadConfigFile(DebugMenu menu, PlanetConfig config)
{
_dpp.FindAndRegisterPropsFromConfig(config, propsLoadedFromConfig);
}
private void LoadFavoriteProps()
{
string favoritePropsPlayerPref = PlayerPrefs.GetString(favoritePropsPlayerPrefKey);
if (favoritePropsPlayerPref == null || favoritePropsPlayerPref == "") return;
var favoritePropPaths = favoritePropsPlayerPref.Split(separatorCharacter);
foreach (string favoriteProp in favoritePropPaths)
{
DebugPropPlacer.RecentlyPlacedProps.Add(favoriteProp);
this.favoriteProps.Add(favoriteProp);
}
}
internal override void OnGUI(DebugMenu menu)
{
//
// DebugPropPlacer
//
GUILayout.Label("Currently placing: ");
_dpp.SetCurrentObject(GUILayout.TextArea(_dpp.currentObject));
GUILayout.Space(5);
GUILayout.Space(5);
var arrow = propsCollapsed ? " > " : " v ";
if (GUILayout.Button(arrow + "Recently placed objects", menu._tabBarStyle)) propsCollapsed = !propsCollapsed;
if (!propsCollapsed) DrawPropsList(menu);
GUILayout.Space(5);
if (_dpp.mostRecentlyPlacedPropGO != null)
{
arrow = propPositioningCollapsed ? " > " : " v ";
if (GUILayout.Button(arrow + "Position last placed prop", menu._tabBarStyle)) propPositioningCollapsed = !propPositioningCollapsed;
if (!propPositioningCollapsed) DrawPropsAdustmentControls(menu);
}
}
private void DrawPropsAdustmentControls(DebugMenu menu)
{
var propPath = _dpp.mostRecentlyPlacedPropPath;
var propPathElements = propPath[propPath.Length - 1] == '/'
? propPath.Substring(0, propPath.Length - 1).Split('/')
: propPath.Split('/');
string propName = propPathElements[propPathElements.Length - 1];
GUILayout.Label($"Reposition {propName}: ");
Vector3 latestPropPosDelta = VectorInput(_dpp.mostRecentlyPlacedPropGO.transform.localPosition, propPosDelta, out propPosDelta, "x", "y", "z");
_dpp.mostRecentlyPlacedPropGO.transform.localPosition += latestPropPosDelta;
if (latestPropPosDelta != Vector3.zero) mostRecentlyPlacedPropSphericalPos = DeltaSphericalPosition(mostRecentlyPlacedProp, Vector3.zero);
//GUILayout.Space(5);
//Vector3 latestPropRotDelta = VectorInput(_dpp.mostRecentlyPlacedPropGO.transform.localEulerAngles, propRotDelta, out propRotDelta, "x", "y", "z");
//_dpp.mostRecentlyPlacedPropGO.transform.localEulerAngles += latestPropRotDelta;
GUILayout.Space(5);
GUILayout.Space(5);
if (mostRecentlyPlacedProp != _dpp.mostRecentlyPlacedPropGO)
{
mostRecentlyPlacedProp = _dpp.mostRecentlyPlacedPropGO;
mostRecentlyPlacedPropSphericalPos = DeltaSphericalPosition(mostRecentlyPlacedProp, Vector3.zero);
}
Vector3 latestPropSphericalPosDelta = VectorInput(mostRecentlyPlacedPropSphericalPos, propSphericalPosDelta, out propSphericalPosDelta, "lat ", "lon ", "height");
if (latestPropSphericalPosDelta != Vector3.zero)
{
DeltaSphericalPosition(mostRecentlyPlacedProp, latestPropSphericalPosDelta);
mostRecentlyPlacedPropSphericalPos = mostRecentlyPlacedPropSphericalPos + latestPropSphericalPosDelta;
}
GUILayout.Space(5);
GUILayout.Space(5);
GUILayout.BeginHorizontal();
GUILayout.Label("Rotate about up: ", GUILayout.Width(50));
float deltaRot = 0;
if (GUILayout.Button("+", GUILayout.ExpandWidth(false))) deltaRot += propRotationAboutLocalUpDelta;
if (GUILayout.Button("-", GUILayout.ExpandWidth(false))) deltaRot -= propRotationAboutLocalUpDelta;
propRotationAboutLocalUpDelta = float.Parse(GUILayout.TextField(propRotationAboutLocalUpDelta + "", GUILayout.Width(100)));
if (deltaRot != 0)
{
Transform astroObject = mostRecentlyPlacedProp.transform.parent.parent;
mostRecentlyPlacedProp.transform.RotateAround(mostRecentlyPlacedProp.transform.position, mostRecentlyPlacedProp.transform.up, deltaRot);
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("scale: ", GUILayout.Width(50));
var scaleString = mostRecentlyPlacedProp.transform.localScale.x + "";
var newScaleString = GUILayout.TextField(scaleString, GUILayout.Width(50));
var parsedScaleString = mostRecentlyPlacedProp.transform.localScale.x; try { parsedScaleString = float.Parse(newScaleString); } catch { }
float deltaScale = scaleString == newScaleString ? 0 : parsedScaleString - mostRecentlyPlacedProp.transform.localScale.x;
if (GUILayout.Button("+", GUILayout.ExpandWidth(false))) deltaScale += propScaleDelta;
if (GUILayout.Button("-", GUILayout.ExpandWidth(false))) deltaScale -= propScaleDelta;
propScaleDelta = float.Parse(GUILayout.TextField(propScaleDelta + "", GUILayout.Width(100)));
if (deltaScale != 0)
{
float newScale = mostRecentlyPlacedProp.transform.localScale.x + deltaScale;
mostRecentlyPlacedProp.transform.localScale = new Vector3(newScale, newScale, newScale);
}
GUILayout.EndHorizontal();
}
private Vector3 DeltaSphericalPosition(GameObject prop, Vector3 deltaSpherical)
{
Transform astroObject = prop.transform.parent.parent;
Transform sector = prop.transform.parent;
Vector3 originalLocalPos = astroObject.InverseTransformPoint(prop.transform.position); // parent is the sector, this gives localPos relative to the astroobject (what the DetailBuilder asks for)
Vector3 sphericalPos = CoordinateUtilities.CartesianToSpherical(originalLocalPos);
if (deltaSpherical == Vector3.zero) return sphericalPos;
Vector3 newSpherical = sphericalPos + deltaSpherical;
Vector3 finalLocalPosition = CoordinateUtilities.SphericalToCartesian(newSpherical);
Vector3 finalAbsolutePosition = astroObject.TransformPoint(finalLocalPosition);
prop.transform.localPosition = prop.transform.parent.InverseTransformPoint(finalAbsolutePosition);
// prop.transform.rotation = Quaternion.FromToRotation(originalLocalPos.normalized, finalLocalPosition.normalized) * prop.transform.rotation;
// first, rotate the object by the astroObject's rotation, that means anything afterwards is relative to this rotation (ie, we can pretend the astroObject has 0 rotation)
// then, rotate by the difference in position, basically accounting for the curvature of a sphere
// then re-apply the local rotations of the hierarchy down to the prop (apply the sector local rotation, then the prop local rotation)
// since we're doing all rotation relative to the astro object, we start with its absolute rotation
// then we apply the rotation about the astroobject using FromTooRotation
// then we reapply the local rotations down through the hierarchy
prop.transform.rotation = astroObject.rotation * Quaternion.FromToRotation(originalLocalPos.normalized, finalLocalPosition.normalized) * sector.localRotation * prop.transform.localRotation;
return newSpherical;
}
private Vector3 VectorInput(Vector3 input, Vector3 deltaControls, out Vector3 deltaControlsOut, string labelX, string labelY, string labelZ)
{
var dx = deltaControls.x;
var dy = deltaControls.y;
var dz = deltaControls.z;
// x
GUILayout.BeginHorizontal();
GUILayout.Label(labelX + ": ", GUILayout.Width(50));
var xString = input.x + "";
var newXString = GUILayout.TextField(xString, GUILayout.Width(50));
var parsedXString = input.x; try { parsedXString = float.Parse(newXString); } catch { }
float deltaX = xString == newXString ? 0 : parsedXString - input.x;
if (GUILayout.Button("+", GUILayout.ExpandWidth(false))) deltaX += dx;
if (GUILayout.Button("-", GUILayout.ExpandWidth(false))) deltaX -= dx;
dx = float.Parse(GUILayout.TextField(dx + "", GUILayout.Width(100)));
GUILayout.EndHorizontal();
// y
GUILayout.BeginHorizontal();
GUILayout.Label(labelY + ": ", GUILayout.Width(50));
var yString = input.y + "";
var newYString = GUILayout.TextField(yString, GUILayout.Width(50));
var parsedYString = input.y; try { parsedYString = float.Parse(newYString); } catch { }
float deltaY = yString == newYString ? 0 : parsedYString - input.y;
if (GUILayout.Button("+", GUILayout.ExpandWidth(false))) deltaY += dy;
if (GUILayout.Button("-", GUILayout.ExpandWidth(false))) deltaY -= dy;
dy = float.Parse(GUILayout.TextField(dy + "", GUILayout.Width(100)));
GUILayout.EndHorizontal();
// z
GUILayout.BeginHorizontal();
GUILayout.Label(labelZ + ": ", GUILayout.Width(50));
var zString = input.z + "";
var newZString = GUILayout.TextField(zString, GUILayout.Width(50));
var parsedZString = input.z; try { parsedZString = float.Parse(newZString); } catch { }
float deltaZ = zString == newZString ? 0 : parsedZString - input.z;
if (GUILayout.Button("+", GUILayout.ExpandWidth(false))) deltaZ += dz;
if (GUILayout.Button("-", GUILayout.ExpandWidth(false))) deltaZ -= dz;
dz = float.Parse(GUILayout.TextField(dz + "", GUILayout.Width(100)));
GUILayout.EndHorizontal();
deltaControlsOut = new Vector3(dx, dy, dz);
return new Vector3(deltaX, deltaY, deltaZ);
}
private void DrawPropsList(DebugMenu menu)
{
// List of recently placed objects
recentPropsScrollPosition = GUILayout.BeginScrollView(recentPropsScrollPosition, GUILayout.Width(menu.EditorMenuSize.x), GUILayout.Height(500));
foreach (string propPath in DebugPropPlacer.RecentlyPlacedProps)
{
GUILayout.BeginHorizontal();
var propPathElements = propPath[propPath.Length - 1] == '/'
? propPath.Substring(0, propPath.Length - 1).Split('/')
: propPath.Split('/');
string propName = propPathElements[propPathElements.Length - 1];
string favoriteButtonIcon = favoriteProps.Contains(propPath) ? "★" : "☆";
if (GUILayout.Button(favoriteButtonIcon, GUILayout.ExpandWidth(false)))
{
if (favoriteProps.Contains(propPath))
{
favoriteProps.Remove(propPath);
}
else
{
favoriteProps.Add(propPath);
}
string[] favoritePropsArray = favoriteProps.ToArray<string>();
PlayerPrefs.SetString(favoritePropsPlayerPrefKey, string.Join(separatorCharacter + "", favoritePropsArray));
}
if (GUILayout.Button(propName))
{
_dpp.SetCurrentObject(propPath);
}
GUILayout.EndHorizontal();
}
GUILayout.EndScrollView();
}
internal override void PreSave(DebugMenu menu)
{
UpdateLoadedConfigsForRecentSystem(menu);
}
private void UpdateLoadedConfigsForRecentSystem(DebugMenu menu)
{
var newDetails = _dpp.GetPropsConfigByBody();
var newDetailsCountsByPlanet = string.Join(", ", newDetails.Keys.Select(x => $"{x.name} ({newDetails[x].Length})"));
Logger.Log($"Updating config files. New Details Counts by planet: {newDetailsCountsByPlanet}");
var planetToConfigPath = new Dictionary<AstroObject, string>();
// Get all configs
foreach (var filePath in menu.loadedConfigFiles.Keys)
{
Logger.Log($"Potentially updating copy of config at {filePath}");
Logger.Log($"{menu.loadedConfigFiles[filePath].name} {AstroObjectLocator.GetAstroObject(menu.loadedConfigFiles[filePath].name)?.name}");
Logger.Log($"{menu.loadedConfigFiles[filePath].name}");
if (menu.loadedConfigFiles[filePath].starSystem != Main.Instance.CurrentStarSystem) return;
if (menu.loadedConfigFiles[filePath].name == null || AstroObjectLocator.GetAstroObject(menu.loadedConfigFiles[filePath].name) == null)
{
Logger.Log("Failed to update copy of config at " + filePath);
continue;
}
var astroObject = AstroObjectLocator.GetAstroObject(menu.loadedConfigFiles[filePath].name);
planetToConfigPath[astroObject] = filePath;
if (!newDetails.ContainsKey(astroObject)) continue;
if (menu.loadedConfigFiles[filePath].Props == null) menu.loadedConfigFiles[filePath].Props = new PropModule();
menu.loadedConfigFiles[filePath].Props.details = newDetails[astroObject];
Logger.Log($"Successfully updated copy of config file for {astroObject.name}");
}
// find all new planets that do not yet have config paths
var planetsThatDoNotHaveConfigFiles = newDetails.Keys.Where(x => !planetToConfigPath.ContainsKey(x)).ToList();
foreach (var astroObject in planetsThatDoNotHaveConfigFiles)
{
Logger.Log("Fabricating new config file for " + astroObject.name);
var filepath = $"planets/{Main.Instance.CurrentStarSystem}/{astroObject.name}.json";
var config = new PlanetConfig();
config.starSystem = Main.Instance.CurrentStarSystem;
config.name = astroObject._name == AstroObject.Name.CustomString ? astroObject.GetCustomName() : astroObject._name.ToString();
config.Props = new PropModule();
config.Props.details = newDetails[astroObject];
menu.loadedConfigFiles[filepath] = config;
}
}
}
}