mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
143 lines
6.5 KiB
C#
143 lines
6.5 KiB
C#
using HarmonyLib;
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using UnityEngine;
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namespace NewHorizons.Patches
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{
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[HarmonyPatch]
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public static class EyeOfTheUniversePatches
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{
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// Funny eye of the universe stuff
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private static void OnLoadScene(OWScene scene)
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{
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if (scene == OWScene.SolarSystem && !Main.Instance.IsWarpingBackToEye)
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{
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PlayerData.SaveEyeCompletion();
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// Switch to default just in case another mod warps back.
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if (Main.Instance.CurrentStarSystem == "EyeOfTheUniverse") Main.Instance._currentStarSystem = Main.Instance.DefaultStarSystem;
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}
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// Switch to eye just in case another mod warps there.
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else if (scene == OWScene.EyeOfTheUniverse) Main.Instance._currentStarSystem = "EyeOfTheUniverse";
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(LoadManager), nameof(LoadManager.LoadSceneImmediate))]
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public static void LoadManager_LoadSceneImmediate(OWScene scene) => OnLoadScene(scene);
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[HarmonyPrefix]
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[HarmonyPatch(typeof(LoadManager), nameof(LoadManager.StartAsyncSceneLoad))]
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public static void LoadManager_StartAsyncSceneLoad(OWScene scene) => OnLoadScene(scene);
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[HarmonyPrefix]
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[HarmonyPatch(typeof(SubmitActionLoadScene), nameof(SubmitActionLoadScene.ConfirmSubmit))]
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public static void SubmitActionLoadScene_ConfirmSubmit(SubmitActionLoadScene __instance)
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{
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// Title screen can warp you to eye and cause problems.
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if (__instance._sceneToLoad == SubmitActionLoadScene.LoadableScenes.EYE)
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{
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Utility.Logger.LogWarning("Warping to solar system and then back to eye");
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Main.Instance.IsWarpingBackToEye = true;
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__instance._sceneToLoad = SubmitActionLoadScene.LoadableScenes.GAME;
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}
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ShipThrusterController), nameof(ShipThrusterController.ReadTranslationalInput))]
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public static bool ShipThrusterController_ReadTranslationalInput(ShipThrusterController __instance, ref Vector3 __result)
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{
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if (Main.Instance.CurrentStarSystem != "EyeOfTheUniverse") return true;
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float value = OWInput.GetValue(InputLibrary.thrustX, InputMode.All);
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float value2 = OWInput.GetValue(InputLibrary.thrustZ, InputMode.All);
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float value3 = OWInput.GetValue(InputLibrary.thrustUp, InputMode.All);
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float value4 = OWInput.GetValue(InputLibrary.thrustDown, InputMode.All);
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if (!OWInput.IsInputMode(InputMode.ShipCockpit | InputMode.LandingCam))
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{
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__result = Vector3.zero;
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return false;
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}
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if (!__instance._shipResources.AreThrustersUsable())
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{
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__result = Vector3.zero;
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return false;
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}
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if (__instance._autopilot.IsFlyingToDestination())
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{
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__result = Vector3.zero;
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return false;
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}
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Vector3 vector = new Vector3(value, 0f, value2);
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if (vector.sqrMagnitude > 1f)
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{
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vector.Normalize();
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}
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vector.y = value3 - value4;
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if (__instance._requireIgnition && __instance._landingManager.IsLanded())
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{
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vector.x = 0f;
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vector.z = 0f;
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vector.y = Mathf.Clamp01(vector.y);
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if (!__instance._isIgniting && __instance._lastTranslationalInput.y <= 0f && vector.y > 0f)
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{
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__instance._isIgniting = true;
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__instance._ignitionTime = Time.time;
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GlobalMessenger.FireEvent("StartShipIgnition");
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}
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if (__instance._isIgniting)
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{
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if (vector.y <= 0f)
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{
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__instance._isIgniting = false;
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GlobalMessenger.FireEvent("CancelShipIgnition");
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}
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if (Time.time < __instance._ignitionTime + __instance._ignitionDuration)
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{
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vector.y = 0f;
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}
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else
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{
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__instance._isIgniting = false;
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__instance._requireIgnition = false;
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GlobalMessenger.FireEvent("CompleteShipIgnition");
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RumbleManager.PlayShipIgnition();
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}
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}
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}
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float d = __instance._thrusterModel.GetMaxTranslationalThrust() / __instance._thrusterModel.GetMaxTranslationalThrust();
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Vector3 vector2 = vector * d;
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if (__instance._limitOrbitSpeed && vector2.magnitude > 0f)
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{
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Vector3 vector3 = __instance._landingRF.GetOWRigidBody().GetWorldCenterOfMass() - __instance._shipBody.GetWorldCenterOfMass();
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Vector3 vector4 = __instance._shipBody.GetVelocity() - __instance._landingRF.GetVelocity();
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Vector3 vector5 = vector4 - Vector3.Project(vector4, vector3);
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Vector3 vector6 = Quaternion.FromToRotation(-__instance._shipBody.transform.up, vector3) * __instance._shipBody.transform.TransformDirection(vector2 * __instance._thrusterModel.GetMaxTranslationalThrust());
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Vector3 vector7 = Vector3.Project(vector6, vector3);
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Vector3 vector8 = vector6 - vector7;
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Vector3 a = vector5 + vector8 * Time.deltaTime;
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float magnitude = a.magnitude;
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float orbitSpeed = __instance._landingRF.GetOrbitSpeed(vector3.magnitude);
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if (magnitude > orbitSpeed)
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{
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a = a.normalized * orbitSpeed;
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vector8 = (a - vector5) / Time.deltaTime;
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vector6 = vector7 + vector8;
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vector2 = __instance._shipBody.transform.InverseTransformDirection(vector6 / __instance._thrusterModel.GetMaxTranslationalThrust());
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}
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}
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__instance._lastTranslationalInput = vector;
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__result = vector2;
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return false;
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}
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[HarmonyPostfix]
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[HarmonyPatch(typeof(EyeVortexTrigger), nameof(EyeVortexTrigger.OnEnterVortex))]
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public static void EyeVortexTrigger_OnEnterVortex(EyeVortexTrigger __instance, GameObject hitObj)
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{
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if (!hitObj.CompareTag("PlayerDetector")) return;
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__instance._tunnelObject.SetActive(true);
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}
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}
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}
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