53 lines
2.6 KiB
C#

using NewHorizons.Components;
using NewHorizons.External.Modules;
using NewHorizons.Utility;
using OWML.Common;
using UnityEngine;
namespace NewHorizons.Builder.Body
{
public static class CloakBuilder
{
public static void Make(GameObject planetGO, Sector sector, OWRigidbody OWRB, CloakModule module, bool keepReferenceFrame, IModBehaviour mod)
{
var radius = module.radius;
var cloak = SearchUtilities.Find("RingWorld_Body/CloakingField_IP");
var newCloak = GameObject.Instantiate(cloak, sector?.transform ?? planetGO.transform);
newCloak.transform.position = planetGO.transform.position;
newCloak.transform.name = "CloakingField";
newCloak.transform.localScale = Vector3.one * radius;
GameObject.Destroy(newCloak.GetComponent<PlayerCloakEntryRedirector>());
var cloakFieldController = newCloak.GetComponent<CloakFieldController>();
cloakFieldController._cloakScaleDist = radius * 2000 / 3000f;
cloakFieldController._farCloakRadius = radius * 500 / 3000f;
cloakFieldController._innerCloakRadius = radius * 900 / 3000f;
cloakFieldController._nearCloakRadius = radius * 800 / 3000f;
cloakFieldController._referenceFrameVolume = OWRB._attachedRFVolume;
cloakFieldController._exclusionSector = null;
cloakFieldController._cloakSphereVolume = (sector?.transform ?? planetGO.transform).GetComponentInChildren<OWTriggerVolume>();
var cloakSectorController = newCloak.AddComponent<CloakSectorController>();
cloakSectorController.Init(newCloak.GetComponent<CloakFieldController>(), planetGO);
var cloakAudioSource = newCloak.GetComponentInChildren<OWAudioSource>();
cloakAudioSource._audioSource = cloakAudioSource.GetComponent<AudioSource>();
bool hasCustomAudio = !string.IsNullOrEmpty(module.audio);
if (hasCustomAudio) AudioUtilities.SetAudioClip(cloakAudioSource, module.audio, mod);
newCloak.SetActive(true);
cloakFieldController.enabled = true;
cloakSectorController.EnableCloak();
// To cloak from the start
Delay.FireOnNextUpdate(cloakSectorController.OnPlayerExit);
Delay.FireOnNextUpdate(hasCustomAudio ? cloakSectorController.TurnOnMusic : cloakSectorController.TurnOffMusic);
Delay.FireOnNextUpdate(keepReferenceFrame ? cloakSectorController.EnableReferenceFrameVolume : cloakSectorController.DisableReferenceFrameVolume);
}
}
}