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27 lines
881 B
C#
27 lines
881 B
C#
using NewHorizons.Utility.OWML;
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using UnityEngine;
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namespace NewHorizons.Components
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{
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// Prevents the center of the universe being deactivated
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public class PreserveActiveCenterOfTheUniverse : MonoBehaviour
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{
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private GameObject _centerOfTheUniverse;
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public static void Apply(GameObject center)
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{
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var go = new GameObject(nameof(PreserveActiveCenterOfTheUniverse));
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go.AddComponent<PreserveActiveCenterOfTheUniverse>()._centerOfTheUniverse = center;
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}
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public void Update()
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{
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if (!_centerOfTheUniverse.activeInHierarchy && !CenterOfTheUniverse.IsUniverseDeactivated())
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{
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NHLogger.LogWarning("Center of the universe cannot be inactive until the universe is deactivated.");
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_centerOfTheUniverse.SetActive(true);
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}
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}
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}
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}
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