new-horizons/NewHorizons/Builder/Body/ProcGenBuilder.cs
2025-02-14 23:13:34 -05:00

68 lines
2.8 KiB
C#

using NewHorizons.Builder.Body.Geometry;
using NewHorizons.External.Modules;
using NewHorizons.Utility;
using NewHorizons.Utility.Files;
using UnityEngine;
namespace NewHorizons.Builder.Body
{
public static class ProcGenBuilder
{
private static Material quantumMaterial;
private static Material iceMaterial;
public static GameObject Make(GameObject planetGO, Sector sector, ProcGenModule module)
{
if (quantumMaterial == null) quantumMaterial = SearchUtilities.FindResourceOfTypeAndName<Material>("Rock_QM_EyeRock_mat");
if (iceMaterial == null) iceMaterial = SearchUtilities.FindResourceOfTypeAndName<Material>("Rock_BH_IceSpike_mat");
var icosphere = new GameObject("Icosphere");
icosphere.SetActive(false);
icosphere.transform.parent = sector?.transform ?? planetGO.transform;
icosphere.transform.rotation = Quaternion.Euler(90, 0, 0);
icosphere.transform.position = planetGO.transform.position;
Mesh mesh = Icosphere.Build(4, module.scale, module.scale * 1.2f);
icosphere.AddComponent<MeshFilter>().mesh = mesh;
var cubeSphereMR = icosphere.AddComponent<MeshRenderer>();
Material material;
var colour = module.color?.ToColor() ?? Color.white;
switch (module.material)
{
case ProcGenModule.Material.Ice:
material = iceMaterial;
break;
case ProcGenModule.Material.Quantum:
material = quantumMaterial;
break;
default:
// Todo: copy stuff from heightmap builder such as triplanar
material = new Material(HeightMapBuilder.PlanetShader);
material.name = planetGO.name;
material.mainTexture = ImageUtilities.TintImage(ImageUtilities.ClearTexture(1, 1), colour);
material.SetFloat("_Smoothness", 0.1f);
material.SetFloat("_Metallic", 0.1f);
break;
}
material.color = colour;
cubeSphereMR.material = material;
var cubeSphereMC = icosphere.AddComponent<MeshCollider>();
cubeSphereMC.sharedMesh = mesh;
icosphere.transform.rotation = planetGO.transform.TransformRotation(Quaternion.Euler(90, 0, 0));
var cubeSphereSC = icosphere.AddComponent<SphereCollider>();
cubeSphereSC.radius = module.scale;
var superGroup = planetGO.GetComponent<ProxyShadowCasterSuperGroup>();
if (superGroup != null) icosphere.AddComponent<ProxyShadowCaster>()._superGroup = superGroup;
icosphere.SetActive(true);
return icosphere;
}
}
}