new-horizons/NewHorizons/Builder/Volumes/NotificationVolumeBuilder.cs
2023-03-25 15:15:24 -04:00

34 lines
1.3 KiB
C#

using NewHorizons.Builder.Props;
using NewHorizons.External.Modules.Volumes.VolumeInfos;
using NewHorizons.Utility.OuterWilds;
using OWML.Common;
using UnityEngine;
using NHNotificationVolume = NewHorizons.Components.Volumes.NotificationVolume;
namespace NewHorizons.Builder.Volumes
{
public static class NotificationVolumeBuilder
{
public static NHNotificationVolume Make(GameObject planetGO, Sector sector, NotificationVolumeInfo info, IModBehaviour mod)
{
var go = GeneralPropBuilder.MakeNew("NotificationVolume", planetGO, sector, info);
go.layer = Layer.BasicEffectVolume;
var shape = go.AddComponent<SphereShape>();
shape.radius = info.radius;
var owTriggerVolume = go.AddComponent<OWTriggerVolume>();
owTriggerVolume._shape = shape;
var notificationVolume = go.AddComponent<NHNotificationVolume>();
notificationVolume.SetTarget(info.target);
if (info.entryNotification != null) notificationVolume.SetEntryNotification(info.entryNotification.displayMessage, info.entryNotification.duration);
if (info.exitNotification != null) notificationVolume.SetExitNotification(info.exitNotification.displayMessage, info.exitNotification.duration);
go.SetActive(true);
return notificationVolume;
}
}
}