2022-08-21 17:40:37 -04:00

70 lines
3.0 KiB
C#

using NewHorizons.External.Modules;
using NewHorizons.Utility;
using UnityEngine;
namespace NewHorizons.Builder.Props
{
public static class VolcanoBuilder
{
private static Color defaultStoneTint = new Color(0.07450981f, 0.07450981f, 0.07450981f);
private static Color defaultLavaTint = new Color(4.594794f, 0.3419145f, 0f, 1f);
private static readonly int Color1 = Shader.PropertyToID("_Color");
private static readonly int EmissionColor = Shader.PropertyToID("_EmissionColor");
public static void Make(GameObject planetGO, Sector sector, PropModule.VolcanoInfo info)
{
var prefab = SearchUtilities.Find("VolcanicMoon_Body/Sector_VM/Effects_VM/VolcanoPivot (2)/MeteorLauncher");
var launcherGO = prefab.InstantiateInactive();
launcherGO.transform.parent = sector.transform;
launcherGO.transform.position = planetGO.transform.TransformPoint(info.position == null ? Vector3.zero : (Vector3)info.position);
launcherGO.transform.rotation = Quaternion.FromToRotation(launcherGO.transform.TransformDirection(Vector3.up), ((Vector3)info.position).normalized).normalized;
launcherGO.name = "MeteorLauncher";
var meteorLauncher = launcherGO.GetComponent<MeteorLauncher>();
meteorLauncher._dynamicMeteorPrefab = null;
meteorLauncher._detectableFluid = null;
meteorLauncher._detectableField = null;
meteorLauncher._launchDirection = Vector3.up;
meteorLauncher._dynamicProbability = 0f;
meteorLauncher._minLaunchSpeed = info.minLaunchSpeed;
meteorLauncher._maxLaunchSpeed = info.maxLaunchSpeed;
meteorLauncher._minInterval = info.minInterval;
meteorLauncher._maxInterval = info.maxInterval;
launcherGO.SetActive(true);
// Have to null check else it breaks on reload configs
Delay.RunWhen(() => Main.IsSystemReady && meteorLauncher._meteorPool != null, () =>
{
foreach (var meteor in meteorLauncher._meteorPool)
{
FixMeteor(meteor, info);
}
});
}
private static void FixMeteor(MeteorController meteor, PropModule.VolcanoInfo info)
{
meteor.transform.localScale = Vector3.one * info.scale;
var mat = meteor.GetComponentInChildren<MeshRenderer>().material;
mat.SetColor(Color1, info.stoneTint?.ToColor() ?? defaultStoneTint);
mat.SetColor(EmissionColor, info.lavaTint?.ToColor() ?? defaultLavaTint);
GameObject.Destroy(meteor.transform.Find("ConstantDetectors").gameObject);
var detectors = meteor.transform.Find("DynamicDetector").gameObject;
meteor._constantFluidDetector = null;
meteor._constantForceDetector = null;
var forceDetector = detectors.gameObject.AddComponent<DynamicForceDetector>();
meteor._owColliders = meteor.gameObject.GetComponentsInChildren<OWCollider>();
}
}
}