new-horizons/NewHorizons/Handlers/TitleSceneHandler.cs
2025-01-25 04:19:45 -05:00

238 lines
10 KiB
C#

using NewHorizons.Builder.Body;
using NewHorizons.External;
using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Handlers.TitleScreen;
using NewHorizons.Utility;
using NewHorizons.Utility.OWML;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Color = UnityEngine.Color;
namespace NewHorizons.Handlers
{
public static class TitleSceneHandler
{
public static void InitSubtitles()
{
GameObject subtitleContainer = SearchUtilities.Find("TitleMenu/TitleCanvas/TitleLayoutGroup/Logo_EchoesOfTheEye");
if (subtitleContainer == null)
{
NHLogger.LogError("No subtitle container found! Failed to load subtitles.");
return;
}
subtitleContainer.SetActive(true);
subtitleContainer.AddComponent<SubtitlesHandler>();
}
public static void SetUp(TitleScreenConfig config)
{
if (config.menuTextTint != null)
{
TitleScreenColourHandler.SetColour(config.menuTextTint.ToColor());
}
}
public static void DisplayBodyOnTitleScreen(List<NewHorizonsBody> bodies)
{
// Try loading one planet why not
// var eligible = BodyDict.Values.ToList().SelectMany(x => x).ToList().Where(b => (b.Config.HeightMap != null || b.Config.Atmosphere?.Cloud != null) && b.Config.Star == null).ToArray();
var eligible = bodies.Where(b => (b.Config.HeightMap != null || b.Config.Atmosphere?.clouds != null) && b.Config.Star == null && b.Config.canShowOnTitle).ToArray();
var eligibleCount = eligible.Count();
if (eligibleCount == 0) return;
var selectionCount = Mathf.Min(eligibleCount, 3);
var indices = RandomUtility.GetUniqueRandomArray(0, eligible.Count(), selectionCount);
NHLogger.LogVerbose($"Displaying {selectionCount} bodies on the title screen");
var planetSizes = new List<(GameObject planet, float size)>();
var bodyInfo = LoadTitleScreenBody(eligible[indices[0]]);
bodyInfo.planet.transform.localRotation = Quaternion.Euler(15, 0, 0);
planetSizes.Add(bodyInfo);
if (selectionCount > 1)
{
bodyInfo.planet.transform.localPosition = new Vector3(0, -15, 0);
bodyInfo.planet.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
var bodyInfo2 = LoadTitleScreenBody(eligible[indices[1]]);
bodyInfo2.planet.transform.localPosition = new Vector3(7, 30, 0);
bodyInfo2.planet.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
planetSizes.Add(bodyInfo2);
}
if (selectionCount > 2)
{
var bodyInfo3 = LoadTitleScreenBody(eligible[indices[2]]);
bodyInfo3.planet.transform.localPosition = new Vector3(-5, 10, 0);
bodyInfo3.planet.transform.localRotation = Quaternion.Euler(10f, 0f, 0f);
planetSizes.Add(bodyInfo3);
}
SearchUtilities.Find("Scene/Background/PlanetPivot/Prefab_HEA_Campfire").SetActive(false);
SearchUtilities.Find("Scene/Background/PlanetPivot/PlanetRoot").SetActive(false);
var lightGO = new GameObject("Light");
lightGO.transform.parent = SearchUtilities.Find("Scene/Background").transform;
lightGO.transform.localPosition = new Vector3(-47.9203f, 145.7596f, 43.1802f);
lightGO.transform.localRotation = Quaternion.Euler(13.1412f, 122.8785f, 169.4302f);
var light = lightGO.AddComponent<Light>();
light.type = LightType.Directional;
light.color = Color.white;
light.range = float.PositiveInfinity;
light.intensity = 0.8f;
// Resize planets relative to each other
// If there are multiple planets shrink them down to 30% of the size
var maxSize = planetSizes.Select(x => x.size).Max();
var minSize = planetSizes.Select(x => x.size).Min();
var multiplePlanets = planetSizes.Count > 1;
foreach (var (planet, size) in planetSizes)
{
var adjustedSize = size / maxSize;
// If some planets would be too small we'll do a funny thing
if (minSize / maxSize < 0.3f)
{
var t = Mathf.InverseLerp(minSize, maxSize, size);
adjustedSize = Mathf.Lerp(0.3f, 1f, t * t);
}
planet.transform.localScale *= adjustedSize * (multiplePlanets ? 0.3f : 1f);
}
}
private static (GameObject planet, float size) LoadTitleScreenBody(NewHorizonsBody body)
{
NHLogger.LogVerbose($"Displaying {body.Config.name} on the title screen");
var titleScreenGO = new GameObject(body.Config.name + "_TitleScreen");
var maxRadius = -1f;
if (body.Config.HeightMap != null)
{
HeightMapBuilder.Make(titleScreenGO, null, body.Config.HeightMap, body.Mod, 30);
maxRadius = Mathf.Max(maxRadius, body.Config.HeightMap.maxHeight, body.Config.HeightMap.minHeight);
}
if (body.Config.Atmosphere?.clouds?.texturePath != null && body.Config.Atmosphere?.clouds?.cloudsPrefab != CloudPrefabType.Transparent)
{
// Hacky but whatever I just want a textured sphere
var cloudTextureMap = new HeightMapModule();
cloudTextureMap.maxHeight = cloudTextureMap.minHeight = body.Config.Atmosphere.size;
cloudTextureMap.textureMap = body.Config.Atmosphere.clouds.texturePath;
HeightMapBuilder.Make(titleScreenGO, null, cloudTextureMap, body.Mod, 30);
maxRadius = Mathf.Max(maxRadius, cloudTextureMap.maxHeight);
}
if (body.Config.Base.groundSize > 0f)
{
MakeSphere(titleScreenGO, body.Config.Base.groundSize * 2f);
maxRadius = Mathf.Max(maxRadius, body.Config.Base.groundSize);
}
if (body.Config.Water != null)
{
var waterRadius = MakeWater(body, titleScreenGO);
maxRadius = Mathf.Max(maxRadius, waterRadius);
}
if (body.Config.Lava != null)
{
var lavaRadius = MakeLava(body, titleScreenGO);
maxRadius = Mathf.Max(maxRadius, lavaRadius);
}
if (body.Config.Sand != null)
{
var sandRadius = MakeSand(body, titleScreenGO);
maxRadius = Mathf.Max(maxRadius, sandRadius);
}
if (body.Config.Rings != null && body.Config.Rings.Length > 0)
{
foreach (var ring in body.Config.Rings)
{
RingBuilder.Make(titleScreenGO, null, ring, body.Mod);
maxRadius = Mathf.Max(maxRadius, ring.outerRadius);
}
}
var pivot = Object.Instantiate(SearchUtilities.Find("Scene/Background/PlanetPivot"), SearchUtilities.Find("Scene/Background").transform);
pivot.GetComponent<RotateTransform>()._degreesPerSecond = 10f;
foreach (Transform child in pivot.transform)
{
Object.Destroy(child.gameObject);
}
pivot.name = "Pivot";
titleScreenGO.transform.parent = pivot.transform;
titleScreenGO.transform.localPosition = Vector3.zero;
titleScreenGO.transform.localScale = Vector3.one * 30f / maxRadius;
return (titleScreenGO, maxRadius);
}
// Returns radius
private static float MakeWater(NewHorizonsBody body, GameObject root)
{
var diameter = 2f * body.Config.Water.size * (body.Config.Water.curve?.FirstOrDefault()?.value ?? 1f);
var mr = MakeSphere(root, diameter);
var colour = body.Config.Water.tint?.ToColor() ?? Color.blue;
mr.material.color = new Color(colour.r, colour.g, colour.b, 0.9f);
// Make it transparent!
mr.material.SetOverrideTag("RenderType", "Transparent");
mr.material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
mr.material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
mr.material.SetInt("_ZWrite", 0);
mr.material.DisableKeyword("_ALPHATEST_ON");
mr.material.DisableKeyword("_ALPHABLEND_ON");
mr.material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
mr.material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent;
return diameter / 2f;
}
private static float MakeLava(NewHorizonsBody body, GameObject root)
{
var diameter = 2f * body.Config.Lava.size * (body.Config.Lava.curve?.FirstOrDefault()?.value ?? 1f);
var mr = MakeSphere(root, diameter);
mr.material.color = body.Config.Lava.tint?.ToColor() ?? Color.red;
mr.material.SetColor("_EmissionColor", mr.material.color * 2f);
return diameter / 2f;
}
private static float MakeSand(NewHorizonsBody body, GameObject root)
{
var diameter = 2f * body.Config.Sand.size * (body.Config.Sand.curve?.FirstOrDefault()?.value ?? 1f);
var mr = MakeSphere(root, diameter);
mr.material.color = body.Config.Sand.tint?.ToColor() ?? Color.yellow;
mr.material.SetFloat("_Glossiness", 0);
return diameter / 2f;
}
private static MeshRenderer MakeSphere(GameObject root, float diameter)
{
var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
var meshRenderer = sphere.GetComponent<MeshRenderer>();
sphere.transform.parent = root.transform;
sphere.transform.localPosition = Vector3.zero;
sphere.transform.localScale = Vector3.one * diameter;
return meshRenderer;
}
}
}