30 lines
961 B
C#

using NewHorizons.Utility.OuterWilds;
using NewHorizons.Utility.OWML;
using System.Collections;
using UnityEngine;
namespace NewHorizons.Components;
[DisallowMultipleComponent]
public class FixPhysics : MonoBehaviour
{
private OWRigidbody _body;
private void Awake()
{
_body = GetComponent<OWRigidbody>();
_body._lastPosition = transform.position;
}
private void Start()
{
var parentBody = _body.GetOrigParentBody();
if (parentBody == null) return;
_body.SetVelocity(parentBody.GetPointVelocity(_body.GetWorldCenterOfMass()));
_body.SetAngularVelocity(parentBody.GetAngularVelocity());
if (_body._simulateInSector) _body.OnSectorOccupantsUpdated();
var gravity = parentBody.GetComponentInChildren<GravityVolume>();
if (gravity != null) gravity.GetComponent<OWTriggerVolume>().AddObjectToVolume(_body.GetComponentInChildren<ForceDetector>().gameObject);
}
}