new-horizons/NewHorizons/Patches/EyeOfTheUniversePatches.cs
2022-09-10 19:58:37 -04:00

144 lines
6.6 KiB
C#

using HarmonyLib;
using UnityEngine;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public static class EyeOfTheUniversePatches
{
// Funny eye of the universe stuff
[HarmonyPrefix]
[HarmonyPatch(typeof(DeathManager), nameof(DeathManager.KillPlayer))]
public static bool DeathManager_KillPlayer(DeathType deathType)
{
return Main.Instance.CurrentStarSystem != "EyeOfTheUniverse" || deathType == DeathType.BigBang;
}
private static void OnLoadScene(OWScene scene)
{
if (scene == OWScene.SolarSystem)
{
PlayerData.SaveEyeCompletion();
// Switch to default just in case another mod warps back.
if (Main.Instance.CurrentStarSystem == "EyeOfTheUniverse") Main.Instance._currentStarSystem = Main.Instance.DefaultStarSystem;
}
// Switch to eye just in case another mod warps there.
else if (scene == OWScene.EyeOfTheUniverse) Main.Instance._currentStarSystem = "EyeOfTheUniverse";
}
[HarmonyPrefix]
[HarmonyPatch(typeof(LoadManager), nameof(LoadManager.LoadSceneImmediate))]
public static void LoadManager_LoadSceneImmediate(OWScene scene) => OnLoadScene(scene);
[HarmonyPrefix]
[HarmonyPatch(typeof(LoadManager), nameof(LoadManager.StartAsyncSceneLoad))]
public static void LoadManager_StartAsyncSceneLoad(OWScene scene) => OnLoadScene(scene);
[HarmonyPrefix]
[HarmonyPatch(typeof(SubmitActionLoadScene), nameof(SubmitActionLoadScene.ConfirmSubmit))]
public static void SubmitActionLoadScene_ConfirmSubmit(SubmitActionLoadScene __instance)
{
// Title screen can warp you to eye and cause problems.
if (__instance._sceneToLoad == SubmitActionLoadScene.LoadableScenes.EYE) Main.Instance._currentStarSystem = "EyeOfTheUniverse";
}
[HarmonyPrefix]
[HarmonyPatch(typeof(ShipThrusterController), nameof(ShipThrusterController.ReadTranslationalInput))]
public static bool ShipThrusterController_ReadTranslationalInput(ShipThrusterController __instance, ref Vector3 __result)
{
if (Main.Instance.CurrentStarSystem != "EyeOfTheUniverse") return true;
float value = OWInput.GetValue(InputLibrary.thrustX, InputMode.All);
float value2 = OWInput.GetValue(InputLibrary.thrustZ, InputMode.All);
float value3 = OWInput.GetValue(InputLibrary.thrustUp, InputMode.All);
float value4 = OWInput.GetValue(InputLibrary.thrustDown, InputMode.All);
if (!OWInput.IsInputMode(InputMode.ShipCockpit | InputMode.LandingCam))
{
__result = Vector3.zero;
return false;
}
if (!__instance._shipResources.AreThrustersUsable())
{
__result = Vector3.zero;
return false;
}
if (__instance._autopilot.IsFlyingToDestination())
{
__result = Vector3.zero;
return false;
}
Vector3 vector = new Vector3(value, 0f, value2);
if (vector.sqrMagnitude > 1f)
{
vector.Normalize();
}
vector.y = value3 - value4;
if (__instance._requireIgnition && __instance._landingManager.IsLanded())
{
vector.x = 0f;
vector.z = 0f;
vector.y = Mathf.Clamp01(vector.y);
if (!__instance._isIgniting && __instance._lastTranslationalInput.y <= 0f && vector.y > 0f)
{
__instance._isIgniting = true;
__instance._ignitionTime = Time.time;
GlobalMessenger.FireEvent("StartShipIgnition");
}
if (__instance._isIgniting)
{
if (vector.y <= 0f)
{
__instance._isIgniting = false;
GlobalMessenger.FireEvent("CancelShipIgnition");
}
if (Time.time < __instance._ignitionTime + __instance._ignitionDuration)
{
vector.y = 0f;
}
else
{
__instance._isIgniting = false;
__instance._requireIgnition = false;
GlobalMessenger.FireEvent("CompleteShipIgnition");
RumbleManager.PlayShipIgnition();
}
}
}
float d = __instance._thrusterModel.GetMaxTranslationalThrust() / __instance._thrusterModel.GetMaxTranslationalThrust();
Vector3 vector2 = vector * d;
if (__instance._limitOrbitSpeed && vector2.magnitude > 0f)
{
Vector3 vector3 = __instance._landingRF.GetOWRigidBody().GetWorldCenterOfMass() - __instance._shipBody.GetWorldCenterOfMass();
Vector3 vector4 = __instance._shipBody.GetVelocity() - __instance._landingRF.GetVelocity();
Vector3 vector5 = vector4 - Vector3.Project(vector4, vector3);
Vector3 vector6 = Quaternion.FromToRotation(-__instance._shipBody.transform.up, vector3) * __instance._shipBody.transform.TransformDirection(vector2 * __instance._thrusterModel.GetMaxTranslationalThrust());
Vector3 vector7 = Vector3.Project(vector6, vector3);
Vector3 vector8 = vector6 - vector7;
Vector3 a = vector5 + vector8 * Time.deltaTime;
float magnitude = a.magnitude;
float orbitSpeed = __instance._landingRF.GetOrbitSpeed(vector3.magnitude);
if (magnitude > orbitSpeed)
{
a = a.normalized * orbitSpeed;
vector8 = (a - vector5) / Time.deltaTime;
vector6 = vector7 + vector8;
vector2 = __instance._shipBody.transform.InverseTransformDirection(vector6 / __instance._thrusterModel.GetMaxTranslationalThrust());
}
}
__instance._lastTranslationalInput = vector;
__result = vector2;
return false;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(EyeVortexTrigger), nameof(EyeVortexTrigger.OnEnterVortex))]
public static void EyeVortexTrigger_OnEnterVortex(EyeVortexTrigger __instance, GameObject hitObj)
{
if (!hitObj.CompareTag("PlayerDetector")) return;
__instance._tunnelObject.SetActive(true);
}
}
}