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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
62 lines
2.6 KiB
C#
62 lines
2.6 KiB
C#
using NewHorizons.External.Modules;
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using NewHorizons.Utility;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NewHorizons.Builder.Atmosphere
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{
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public static class AtmosphereBuilder
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{
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private static readonly int InnerRadius = Shader.PropertyToID("_InnerRadius");
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private static readonly int OuterRadius = Shader.PropertyToID("_OuterRadius");
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private static readonly int SkyColor = Shader.PropertyToID("_SkyColor");
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private static readonly int SunIntensity = Shader.PropertyToID("_SunIntensity");
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public static readonly List<(GameObject, Material)> Skys = new();
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public static void Init()
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{
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Skys.Clear();
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}
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public static void Make(GameObject planetGO, Sector sector, AtmosphereModule atmosphereModule, float surfaceSize)
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{
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GameObject atmoGO = new GameObject("Atmosphere");
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atmoGO.SetActive(false);
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atmoGO.transform.parent = sector?.transform ?? planetGO.transform;
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if (atmosphereModule.useAtmosphereShader)
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{
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GameObject atmo = GameObject.Instantiate(SearchUtilities.Find("TimberHearth_Body/Atmosphere_TH/AtmoSphere"), atmoGO.transform, true);
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atmo.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
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atmo.transform.localScale = Vector3.one * atmosphereModule.size * 1.2f;
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var renderers = atmo.GetComponentsInChildren<MeshRenderer>();
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var material = renderers[0].material; // makes a new material
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foreach (var renderer in renderers)
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{
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renderer.sharedMaterial = material;
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}
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material.SetFloat(InnerRadius, atmosphereModule.clouds != null ? atmosphereModule.size : surfaceSize);
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material.SetFloat(OuterRadius, atmosphereModule.size * 1.2f);
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if (atmosphereModule.atmosphereTint != null) material.SetColor(SkyColor, atmosphereModule.atmosphereTint.ToColor());
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atmo.SetActive(true);
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if (atmosphereModule.atmosphereSunIntensity == 0)
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{
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// do it based on distance
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Skys.Add((planetGO, material));
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}
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else
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{
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// use the override instead
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material.SetFloat(SunIntensity, atmosphereModule.atmosphereSunIntensity);
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}
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}
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atmoGO.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
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atmoGO.SetActive(true);
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}
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}
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}
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