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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using NewHorizons.Utility.OWML;
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using UnityEngine;
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namespace NewHorizons.Handlers
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{
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internal class InvulnerabilityHandler
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{
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private static float _defaultImpactDeathSpeed = -1f;
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public static void MakeInvulnerable(bool invulnerable)
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{
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NHLogger.Log($"Toggling immortality: {invulnerable}");
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var deathManager = GetDeathManager();
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var resources = GetPlayerResouces();
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if (invulnerable)
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{
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if (_defaultImpactDeathSpeed == -1f)
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_defaultImpactDeathSpeed = deathManager._impactDeathSpeed;
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deathManager._impactDeathSpeed = Mathf.Infinity;
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deathManager._invincible = true;
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}
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else
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{
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deathManager._impactDeathSpeed = _defaultImpactDeathSpeed;
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resources._currentHealth = 100f;
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deathManager._invincible = false;
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}
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}
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private static DeathManager GetDeathManager() => GameObject.FindObjectOfType<DeathManager>();
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private static PlayerResources GetPlayerResouces() => GameObject.FindObjectOfType<PlayerResources>();
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}
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}
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