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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using NewHorizons.External;
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using OWML.Utils;
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using System.Collections.Generic;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Body
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{
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static class MakeSector
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{
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public static Sector Make(GameObject body, OWRigidbody rigidbody, float sphereOfInfluence)
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{
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GameObject sectorGO = new GameObject("Sector");
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sectorGO.SetActive(false);
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sectorGO.transform.parent = body.transform;
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sectorGO.transform.localPosition = Vector3.zero;
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SphereShape SS = sectorGO.AddComponent<SphereShape>();
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SS.SetCollisionMode(Shape.CollisionMode.Volume);
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SS.SetLayer(Shape.Layer.Sector);
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SS.layerMask = -1;
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SS.pointChecksOnly = true;
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SS.radius = sphereOfInfluence + 10;
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SS.center = Vector3.zero;
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sectorGO.AddComponent<OWTriggerVolume>();
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Sector S = sectorGO.AddComponent<Sector>();
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S.SetValue("_name", Sector.Name.Unnamed);
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S.SetValue("_attachedOWRigidbody", rigidbody);
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S.SetValue("_subsectors", new List<Sector>());
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sectorGO.SetActive(true);
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return S;
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}
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}
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}
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