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58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using NewHorizons.External.Modules.Audio;
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using Newtonsoft.Json;
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using System.ComponentModel;
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using System.ComponentModel.DataAnnotations;
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namespace NewHorizons.External.Modules.Volumes
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{
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[JsonObject]
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public class AudioVolumeInfo : PriorityVolumeInfo
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{
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/// <summary>
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/// The audio to use. Can be a path to a .wav/.ogg/.mp3 file, or taken from the AudioClip list.
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/// </summary>
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public string audio;
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[DefaultValue("random")] public ClipSelectionType clipSelection = ClipSelectionType.RANDOM;
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/// <summary>
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/// The audio track of this audio volume
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/// </summary>
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[DefaultValue("environment")] public AudioMixerTrackName track = AudioMixerTrackName.Environment;
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/// <summary>
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/// Whether to loop this audio while in this audio volume or just play it once
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/// </summary>
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[DefaultValue(true)] public bool loop = true;
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/// <summary>
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/// The loudness of the audio
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/// </summary>
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[Range(0f, 1f)]
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[DefaultValue(1f)]
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public float volume = 1f;
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/// <summary>
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/// How long it will take to fade this sound in and out when entering/exiting this volume.
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/// </summary>
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[DefaultValue(2f)]
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public float fadeSeconds = 2f;
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/// <summary>
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/// Play the sound instantly without any fading.
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/// </summary>
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public bool noFadeFromBeginning;
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/// <summary>
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/// Randomize what time the audio starts at.
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/// </summary>
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public bool randomizePlayhead;
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/// <summary>
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/// Pause the music when exiting the volume.
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/// </summary>
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public bool pauseOnFadeOut;
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}
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}
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