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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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91 lines
4.1 KiB
C#
91 lines
4.1 KiB
C#
using NewHorizons.Builder.Atmosphere;
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using NewHorizons.Components;
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using NewHorizons.Utility;
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using OWML.Common;
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using UnityEngine;
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namespace NewHorizons.Builder.Body
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{
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public class ProxyBuilder
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{
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public static void Make(GameObject gameObject, NewHorizonsBody body)
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{
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var proxyName = $"{body.Config.Name}_Proxy";
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// Stars don't work yet so uh
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/*
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if (body.Config.Star != null)
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{
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var sunProxy = SearchUtilities.CachedFind("SunProxy(Clone)");
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var oldProxyEffectController = sunProxy.GetComponentInChildren<SunProxyEffectController>();
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var newProxy = Object.Instantiate(sunProxy, gameObject.transform.position, Quaternion.identity);
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newProxy.name = proxyName;
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var proxyController = newProxy.GetComponent<SunProxy>();
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proxyController._proxySunController = newProxy.GetComponentInChildren<SunProxyEffectController>();
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proxyController._proxySunController._atmosphereMaterial = oldProxyEffectController._atmosphereMaterial;
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proxyController._proxySunController._fogMaterial = oldProxyEffectController._fogMaterial;
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() =>
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{
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proxyController._sunTransform = gameObject.transform;
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proxyController._realSunController = gameObject.GetComponent<SunController>();
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});
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}
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*/
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var newProxy = new GameObject(proxyName);
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// We want to take the largest size I think
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var realSize = body.Config.Base.SurfaceSize;
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if (body.Config.HeightMap != null)
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{
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HeightMapBuilder.Make(newProxy, null, body.Config.HeightMap, body.Mod, 20);
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if(realSize < body.Config.HeightMap.MaxHeight) realSize = body.Config.HeightMap.MaxHeight;
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}
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if (body.Config.Base.GroundSize != 0)
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{
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GeometryBuilder.Make(newProxy, null, body.Config.Base.GroundSize);
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if (realSize < body.Config.Base.GroundSize) realSize = body.Config.Base.GroundSize;
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}
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if (body.Config.Atmosphere != null)
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{
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CloudsBuilder.MakeTopClouds(newProxy, body.Config.Atmosphere, body.Mod);
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if (realSize < body.Config.Atmosphere.Size) realSize = body.Config.Atmosphere.Size;
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}
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if (body.Config.Ring != null)
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{
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RingBuilder.MakeRingGraphics(newProxy, null, body.Config.Ring, body.Mod);
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if (realSize < body.Config.Ring.OuterRadius) realSize = body.Config.Ring.OuterRadius;
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}
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if (body.Config.Star != null)
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{
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StarBuilder.MakeStarGraphics(newProxy, null, body.Config.Star);
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if (realSize < body.Config.Star.Size) realSize = body.Config.Star.Size;
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}
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if(body.Config.ProcGen != null)
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{
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ProcGenBuilder.Make(newProxy, null, body.Config.ProcGen);
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if (realSize < body.Config.ProcGen.Scale) realSize = body.Config.ProcGen.Scale;
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}
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// Remove all collisions if there are any
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foreach (var col in newProxy.GetComponentsInChildren<Collider>())
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{
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GameObject.Destroy(col);
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}
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// Fix render idk
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foreach (var renderer in newProxy.GetComponentsInChildren<Renderer>())
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{
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renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
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renderer.receiveShadows = false;
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renderer.lightProbeUsage = UnityEngine.Rendering.LightProbeUsage.BlendProbes;
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}
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var proxyController = newProxy.AddComponent<NHProxy>();
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proxyController.astroName = body.Config.Name;
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proxyController._realObjectDiameter = realSize;
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proxyController.renderers = newProxy.GetComponentsInChildren<Renderer>();
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proxyController.tessellatedRenderers = newProxy.GetComponentsInChildren<TessellatedRenderer>();
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}
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}
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} |