21 lines
412 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Utility.DebugUtilities
{
struct DebugRaycastData
{
public bool hit;
public Vector3 pos;
public Vector3 norm;
public string bodyName;
public string bodyPath;
public GameObject hitObject;
}
}