Ben C cbd0109ea0 Merge branch 'dev' into schema-integration
# Conflicts:
#	NewHorizons/Builder/Body/FunnelBuilder.cs
#	NewHorizons/External/Configs/PlanetConfig.cs
#	NewHorizons/External/Configs/StarSystemConfig.cs
#	NewHorizons/External/Modules/AsteroidBeltModule.cs
#	NewHorizons/External/Modules/AtmosphereModule.cs
#	NewHorizons/External/Modules/BaseModule.cs
#	NewHorizons/External/Modules/OrbitModule.cs
#	NewHorizons/External/Modules/PropModule.cs
#	NewHorizons/External/Modules/ShipLogModule.cs
#	NewHorizons/External/Modules/SignalModule.cs
#	NewHorizons/External/Modules/VariableSize/FunnelModule.cs
#	NewHorizons/External/Modules/VariableSize/RingModule.cs
#	NewHorizons/External/Modules/VariableSize/SingularityModule.cs
#	NewHorizons/External/Modules/VariableSize/StarModule.cs
#	NewHorizons/Main.cs
2022-05-22 13:24:02 -04:00

75 lines
2.3 KiB
C#

using Newtonsoft.Json;
using System.ComponentModel;
namespace NewHorizons.External.Configs
{
/// <summary>
/// Configuration for a specific star system
/// </summary>
[JsonObject]
public class StarSystemConfig
{
/// <summary>
/// Relative path to the image file to use as the subtitle image (replaces the eote banner)
/// </summary>
public string subtitle;
/// <summary>
/// Whether this system can be warped to via the warp drive
/// </summary>
public bool canEnterViaWarpDrive = true;
/// <summary>
/// Set to `true` if you want to spawn here after dying, not Timber Hearth. You can still warp back to the main star system.
/// </summary>
public bool startHere;
/// <summary>
/// Do you want a clean slate for this star system? Or will it be a modified version of the original.
/// </summary>
public bool destroyStockPlanets = true;
/// <summary>
/// Set to the FactID that must be revealed before it can be warped to. Don't set `CanEnterViaWarpDrive` to `false` if you're using this, that would make no sense.
/// </summary>
public string factRequiredForWarp;
public bool mapRestricted;
/// <summary>
/// [DEPRECATED] Not implemented
/// </summary>
public NomaiCoordinates coords;
/// <summary>
/// Customize the skybox for this system
/// </summary>
public SkyboxConfig skybox;
public class NomaiCoordinates
{
public int[] x;
public int[] y;
public int[] z;
}
[JsonObject]
public class SkyboxConfig
{
/// <summary>
/// Path to the Unity asset bundle to load the skybox material from
/// </summary>
public string assetBundle;
/// <summary>
/// Path to the material within the asset bundle specified by `assetBundle` to use for the skybox
/// </summary>
public string path;
/// <summary>
/// Whether to destroy the star field around the player
/// </summary>
public bool destroyStarField;
}
}
}