2022-05-24 10:36:38 -07:00

62 lines
2.7 KiB
C#

using NewHorizons.Utility;
using UnityEngine;
using NewHorizons.External.Modules.VariableSize;
namespace NewHorizons.Builder.Body
{
public static class SandBuilder
{
public static void Make(GameObject planetGO, Sector sector, OWRigidbody rb, SandModule module)
{
var sandGO = new GameObject("Sand");
sandGO.SetActive(false);
var sandSphere = GameObject.Instantiate(GameObject.Find("TowerTwin_Body/SandSphere_Draining/SandSphere"), sandGO.transform);
if (module.Tint != null)
{
var oldMR = sandSphere.GetComponent<TessellatedSphereRenderer>();
var sandMaterials = oldMR.sharedMaterials;
var sandMR = sandSphere.AddComponent<TessellatedSphereRenderer>();
sandMR.CopyPropertiesFrom(oldMR);
sandMR.sharedMaterials = new Material[]
{
new Material(sandMaterials[0]),
new Material(sandMaterials[1])
};
GameObject.Destroy(oldMR);
sandMR.sharedMaterials[0].color = module.Tint.ToColor32();
sandMR.sharedMaterials[1].color = module.Tint.ToColor32();
}
var collider = GameObject.Instantiate(GameObject.Find("TowerTwin_Body/SandSphere_Draining/Collider"), sandGO.transform);
var sphereCollider = collider.GetComponent<SphereCollider>();
collider.SetActive(true);
var occlusionSphere = GameObject.Instantiate(GameObject.Find("TowerTwin_Body/SandSphere_Draining/OcclusionSphere"), sandGO.transform);
var proxyShadowCasterGO = GameObject.Instantiate(GameObject.Find("TowerTwin_Body/SandSphere_Draining/ProxyShadowCaster"), sandGO.transform);
var proxyShadowCaster = proxyShadowCasterGO.GetComponent<ProxyShadowCaster>();
proxyShadowCaster.SetSuperGroup(sandGO.GetComponent<ProxyShadowCasterSuperGroup>());
sandSphere.AddComponent<ChildColliderSettings>();
if (module.Curve != null)
{
var levelController = sandGO.AddComponent<SandLevelController>();
var curve = new AnimationCurve();
foreach (var pair in module.Curve)
{
curve.AddKey(new Keyframe(pair.Time, 2f * module.Size * pair.Value));
}
levelController._scaleCurve = curve;
}
sandGO.transform.parent = sector?.transform ?? planetGO.transform;
sandGO.transform.position = planetGO.transform.position;
sandGO.transform.localScale = Vector3.one * module.Size * 2f;
sandGO.SetActive(true);
}
}
}