new-horizons/NewHorizons/Handlers/InvulnerabilityHandler.cs
2025-02-10 16:12:02 -05:00

45 lines
1.3 KiB
C#

using NewHorizons.Utility.OWML;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace NewHorizons.Handlers
{
internal class InvulnerabilityHandler
{
/// <summary>
/// Used in patches
/// </summary>
public static bool Invincible { get; private set; }
public static void MakeInvulnerable(bool invulnerable)
{
NHLogger.Log($"Toggling immortality: {invulnerable}");
Invincible = invulnerable;
var deathManager = GetDeathManager();
var resources = GetPlayerResouces();
if (invulnerable)
{
deathManager._invincible = true;
resources._invincible = true;
}
else
{
resources._currentHealth = 100f;
deathManager._invincible = false;
resources._invincible = false;
}
}
private static DeathManager GetDeathManager() => GameObject.FindObjectOfType<DeathManager>();
private static PlayerResources GetPlayerResouces() => GameObject.FindObjectOfType<PlayerResources>();
static InvulnerabilityHandler()
{
// If the scene unloads when Invincible is on it might not get turned off
SceneManager.sceneUnloaded += (_) => Invincible = false;
}
}
}