new-horizons/NewHorizons/Patches/BramblePatches.cs
2023-02-22 13:08:09 -06:00

34 lines
1.1 KiB
C#

using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public static class BramblePatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(SphericalFogWarpVolume), nameof(SphericalFogWarpVolume.IsProbeOnly))]
public static bool SphericalFogWarpVolume_IsProbeOnly(SphericalFogWarpVolume __instance, ref bool __result)
{
__result = Mathf.Approximately(__instance._exitRadius / __instance._warpRadius, 2f); // Check the ratio between these to determine if seed, instead of just < 10
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(FogWarpVolume), nameof(FogWarpVolume.GetFogThickness))]
public static bool FogWarpVolume_GetFogThickness(FogWarpVolume __instance, ref float __result)
{
if (__instance is InnerFogWarpVolume sph) __result = sph._exitRadius;
else __result = 50; // 50f is hardcoded as the return value in the base game
return false;
}
}
}