46 lines
1.7 KiB
C#

using NewHorizons.External;
using OWML.Utils;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.General
{
static class RFVolumeBuilder
{
public static void Make(GameObject body, OWRigidbody rigidbody, float sphereOfInfluence)
{
GameObject rfGO = new GameObject("RFVolume");
rfGO.transform.parent = body.transform;
rfGO.transform.localPosition = Vector3.zero;
rfGO.layer = 19;
rfGO.SetActive(false);
SphereCollider SC = rfGO.AddComponent<SphereCollider>();
SC.isTrigger = true;
SC.radius = sphereOfInfluence * 2;
ReferenceFrameVolume RFV = rfGO.AddComponent<ReferenceFrameVolume>();
ReferenceFrame RV = new ReferenceFrame(rigidbody);
RV.SetValue("_minSuitTargetDistance", sphereOfInfluence);
RV.SetValue("_maxTargetDistance", 0);
RV.SetValue("_autopilotArrivalDistance", sphereOfInfluence * 2f);
RV.SetValue("_autoAlignmentDistance", sphereOfInfluence * 1.5f);
RV.SetValue("_hideLandingModePrompt", false);
RV.SetValue("_matchAngularVelocity", true);
RV.SetValue("_minMatchAngularVelocityDistance", 70);
RV.SetValue("_maxMatchAngularVelocityDistance", 400);
RV.SetValue("_bracketsRadius", sphereOfInfluence);
RFV.SetValue("_referenceFrame", RV);
RFV.SetValue("_minColliderRadius", sphereOfInfluence);
RFV.SetValue("_maxColliderRadius", sphereOfInfluence * 2f);
RFV.SetValue("_isPrimaryVolume", true);
RFV.SetValue("_isCloseRangeVolume", false);
rfGO.SetActive(true);
}
}
}